raysan5
							
						 
						
							
							
							
								
							
								884e13ac2f 
								
							
								 
							
						 
						
							
							
								
								Updated VR support -IN PROGRESS-  
							
							 
							
							 
							
							
								
							
							
							- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								bcc2b17701 
								
							
								 
							
						 
						
							
							
								
								Rename standard_shader.h to shader_standard.h  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								3922bc27cd 
								
							
								 
							
						 
						
							
							
								
								Supporting multiple HMD configurations  
							
							 
							
							 
							
							
								
							
							
							-IN PROGRESS- 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								7cefbd8a94 
								
							
								 
							
						 
						
							
							
								
								Updated lighting system...  
							
							 
							
							 
							
							
								
							
							
							...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								e2a3a52ad6 
								
							
								 
							
						 
						
							
							
								
								Edited comment  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8fd4507847 
								
							
								 
							
						 
						
							
							
								
								Corrected bug on Raspberry Pi with strcat()  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								9fea631bfb 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								09cc27ca7a 
								
							
								 
							
						 
						
							
							
								
								Added screenshot for example core_oculus_rift  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								bc80174357 
								
							
								 
							
						 
						
							
							
								
								VR Functions renaming (for generic HMD device)  
							
							 
							
							 
							
							
								
							
							
							Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								1aecd5be07 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								2ff2096b36 
								
							
								 
							
						 
						
							
							
								
								Moved Oculus enable drawing to user side...  
							
							 
							
							 
							
							
								
							
							
							Still thinking about the best way to manage this... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3fb1c446ea 
								
							
								 
							
						 
						
							
							
								
								Corrected issue on RPI on model drawing  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8bdd03eeac 
								
							
								 
							
						 
						
							
							
								
								Updated Oculus PC SDK to version 1.5  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								2f9abe6e13 
								
							
								 
							
						 
						
							
							
								
								Review ResolveCollisionCubicmap()  
							
							 
							
							 
							
							
								
							
							
							This function needs to be redesigned or removed... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								ee72654b55 
								
							
								 
							
						 
						
							
							
								
								Redesigned stereo rendering mechanism  
							
							 
							
							 
							
							
								
							
							
							Now it's easier for the user! Just init Oculus device and get stereo
rendering! 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								164ead03c9 
								
							
								 
							
						 
						
							
							
								
								Update README.md  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								f88c95ce2d 
								
							
								 
							
						 
						
							
							
								
								Updated examples and makefile  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								308fcbb96c 
								
							
								 
							
						 
						
							
							
								
								Added eyes projection/view matrices calculation  
							
							 
							
							 
							
							
								
							
							
							Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...) 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								be61d2f8c1 
								
							
								 
							
						 
						
							
							
								
								Added missing parameter  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								6fbf6a1c23 
								
							
								 
							
						 
						
							
							
								
								Redesigned distortion shader, added chromatic aberration  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5a4eb34c39 
								
							
								 
							
						 
						
							
							
								
								Corrected issue on distortion shader  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c4922c9e88 
								
							
								 
							
						 
						
							
							
								
								Reorganize shaders to respective folders  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								e977915577 
								
							
								 
							
						 
						
							
							
								
								Review examples makefile for RPI  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								572936ec65 
								
							
								 
							
						 
						
							
							
								
								Added Oculus functions to raylib header  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								a8bed54586 
								
							
								 
							
						 
						
							
							
								
								Corrected stream playing with index  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								4b444e7cc3 
								
							
								 
							
						 
						
							
							
								
								Comment glBlitFramebuffer()  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								9127b5a57d 
								
							
								 
							
						 
						
							
							
								
								Enable/Disable VR experience  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8652e644dd 
								
							
								 
							
						 
						
							
							
								
								Corrected bug on stereo rendering  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								4ff85c2ac2 
								
							
								 
							
						 
						
							
							
								
								Added notes about chromatic aberration  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								6981e2bffa 
								
							
								 
							
						 
						
							
							
								
								Get supported videomodes for fullscreen  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8fb84d9e63 
								
							
								 
							
						 
						
							
							
								
								Updated to new rlgl  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								71ab202295 
								
							
								 
							
						 
						
							
							
								
								Removed rlglInitGraphics(), integrated into rlglInit()  
							
							 
							
							 
							
							
								
							
							
							Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								369b8532c0 
								
							
								 
							
						 
						
							
							
								
								Review rlglInitGraphics()  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								f9f33926f7 
								
							
								 
							
						 
						
							
							
								
								Corrected window size to unify with other examples  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								9ee96bea95 
								
							
								 
							
						 
						
							
							
								
								Unified functions: InitGraphicsDevice()  
							
							 
							
							 
							
							
								
							
							
							Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics() 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5f7ac64c44 
								
							
								 
							
						 
						
							
							
								
								Removed function SetModelTexture()  
							
							 
							
							 
							
							
								
							
							
							It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								b358402cb3 
								
							
								 
							
						 
						
							
							
								
								Some code tweaks (view description)  
							
							 
							
							 
							
							
								
							
							
							- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								a522b6e23b 
								
							
								 
							
						 
						
							
							
								
								Corrected issue with unclosed threads  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								03d9583b94 
								
							
								 
							
						 
						
							
							
								
								Add oculus simulator (in case device is not detected)  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								e913de58c7 
								
							
								 
							
						 
						
							
							
								
								Added distortion shader for testing  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								afe033412b 
								
							
								 
							
						 
						
							
							
								
								Code tweak  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c28a5fbd62 
								
							
								 
							
						 
						
							
							
								
								Code tweak  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6062201e8f 
								
							
								 
							
						 
						
							
							
								
								Simplify Oculus example...  
							
							 
							
							 
							
							
								
							
							
							...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								b01f5ff6a7 
								
							
								 
							
						 
						
							
							
								
								Starting work on VR simulator support  
							
							 
							
							 
							
							
								
							
							
							If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								24c9b1f717 
								
							
								 
							
						 
						
							
							
								
								Improving Oculus Rift example...  
							
							 
							
							 
							
							
								
							
							
							Under design... looking for the easiest and most comprehensive way for
the user to use VR... 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								9fdf4420d5 
								
							
								 
							
						 
						
							
							
								
								Corrected bugs on OpenGL 2.1  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								4df7a0f2f8 
								
							
								 
							
						 
						
							
							
								
								Added support for OpenGL 2.1  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								3468af213f 
								
							
								 
							
						 
						
							
							
								
								Reviewing Oculus rendering...  
							
							 
							
							
								
							
							
						 
						9 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								d5d1305bc0 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #131  from victorfisac/develop  
							
							 
							
							 
							
							
								
							
							
							Physac 1.0 module completed 
							
						 
						9 years ago  
					 
				
					
						
							
							
								   victorfisac
							
						 
						
							
							
							
								
							
								1b0996fb0b 
								
							
								 
							
						 
						
							
							
								
								Updated physac header documentation  
							
							 
							
							
								
							
							
						 
						9 years ago