Ray
aa475b1046
REVIEWED: Code sections description for consistency
3 months ago
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
3 months ago
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
3 months ago
Ray
a72b4b177b
Updated examples short description
3 months ago
Maicon Santana
69021939e6
fix write_depth.fs glsl120
3 months ago
Maicon Santana
c6d7694286
set glsl100 back to 100
3 months ago
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
3 months ago
Ray
9b598f6bcf
REVIEWED: Shaders formating to follow raylib code conventions
4 months ago
Ray
8dae39fbda
ADDED: Missing GLSL120 shaders
4 months ago
Maicon Santana
00f7121b1c
Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
4 months ago
Ray
570082deba
`WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.'
4 months ago
Ray
2365ac8def
REVIEWED: Example `shaders_normalmap` #5032
4 months ago
Ray
54473e2c2b
REVIEWED: Example `shaders_normalmap`, it crashes #5032
4 months ago
Ray
f0889a74fe
EXAMPLES: Format tweaks
4 months ago
Ray
d45b00b191
Update shaders_rounded_rectangle.c
4 months ago
Ray
1fadc67fb3
ADDED: Missing resources on some examples
4 months ago
Ray
414235dd17
Update shaders_multi_sample2d.c
4 months ago
sir-irk
32026ca78b
fix preview image file name
5 months ago
sir-irk
86d2db2aa9
fix typo on UI and preview image
5 months ago
sir-irk
9a578dbce0
fix formatting
5 months ago
sir-irk
897a8fbc9f
adding preview image
5 months ago
sir-irk
510dc763e9
adding normal map example
5 months ago
sir-irk
ed509193d9
remving w multiply on the tangent itself
5 months ago
sir-irk
f86295732a
fixing shader tangents to be vec4
5 months ago
Pivok
0ffc8c517f
Pbr example fix
6 months ago
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
7 months ago
Ray
cc5739a6d7
REVIEWED: Some PRs formating
8 months ago
luis605
4960cc74e0
[examples] Reviewed shader view depth
8 months ago
luis605
8ec52e3b25
Added example to build system
8 months ago
luis605
e08fc8ab80
Added new example - [shader] render depth texture
8 months ago
Ray
557d071fa2
Reviewed shader loading message
9 months ago
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
9 months ago
Ray
861ebafe62
Update shaders_mesh_instancing.c
10 months ago
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
10 months ago
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
10 months ago
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
10 months ago
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
10 months ago
Ray
7c7b087efb
REVIEWED: example: `shaders_deferred_render` -WIP-
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
10 months ago
Ray
cfbba79bd3
REVIEWED: example: `models_textures_tiling` shaders
11 months ago
Ray
fddfb58f85
REVIEWED: Potential shader issues
11 months ago
Ray
af163ba22a
REVIEWED: example: `shaders_julia_set`
11 months ago
Ray
2f6230e366
Formatting review and examples review
11 months ago
Ray
8e450e4446
Reviewed shaders formating to follow raylib coding conventions
11 months ago
Ray
62d8969a56
Reviewed shader formating
11 months ago
veins1
08b089f620
Reviewed shaders_deferred_render ( #4676 )
Fixed: g-buffer textures binding
Fixed: Clearing screen with white would leak onto g-buffer textures
Reviewed comments
11 months ago
Le Juez Victor
6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 ( #4617 )
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
11 months ago
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
1 year ago
Ray
6fbf08cc1f
Update pbr.fs
1 year ago
Ray
f9cf684356
Update pbr.vs
1 year ago
Ray
698bfc48fe
Update pbr.fs
1 year ago