Ray
7e444d5a45
Renamed file to avoid breaking build
6年前
Ray
e26cc01ba8
More rnet review to avoid warnings/errors
6年前
Ray
2d4c2ff351
Review rnet errors
6年前
Ray
c7907a203b
Update miniaudio to v0.9.3
6年前
Ray
f7d978e726
Reviewed rnet inclusion
Move to own header for a more deep review of the module
6年前
Jak
4b8d06f501
[rnet] module WIP ( #809 )
Added experimental network module
6年前
Ray
cd934c9f66
Update GLFW to 3.3.1
6年前
Ray
152b7471e9
Comment HiDPI window request
At least until a proper solution is found!
6年前
Ray
2249f12304
Expose rlgl functions on shared libraries
6年前
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
6年前
Ray
8c22f685d1
Check buffer overflow
6年前
flashjaysan
310d1d1589
Update raymath.h
Removed a useless semicolon.
6年前
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
6年前
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
6年前
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
6年前
Ray
4e58d4102c
Corrected typo
6年前
Ray
30d51ec26c
Reorganize struct
6年前
Ray
01367fcb1e
Review cubemap generation
6年前
Ray
a28dfd4a7b
Corrected standalone usage
6年前
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6年前
Ray
1934f2a2f4
Some tweaks
6年前
Ray
6168a4ca37
Comments review
6年前
Ray
45c820eeb4
Set default white texture for diffuse mat
6年前
Ray
21092266b5
Check textures available before loading
6年前
Ray
802afe8fe5
Replaced size_t by unsigned int
6年前
myd7349
148eefb9bb
Resolve CI failure with MinGW
6年前
Ray
f939f6abc2
Update Makefile
6年前
Ray
32ccecb8ca
Start working on glTF loading...
6年前
myd7349
61181f2c49
Fix CMake support on Win32
6年前
Ray
b8ada4b877
Review creation years
6年前
ChillerDragon
f21761fbbb
Happy new year 2019
6年前
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6年前
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6年前
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6年前
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6年前
Ray
a728376cdf
Rename enum type
6年前
Ray
28b9de661d
Minor tweaks
6年前
Ray
a103086443
Removed trail spaces
6年前
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6年前
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
6年前
Ray
22dece2935
Animated vertex renaming
6年前
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
6年前
Ray
86212e8462
Support material loading from OBJ/MTL
6年前
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
6年前
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
6年前
Ray
3e806ad9d4
Reviewed data assignation
6年前
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
6年前
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
6年前
Vlad Adrian
1415d514ba
Update raylib.h
6年前
Demizdor
a28023b58f
Added DrawRoundedRect()
6年前