248 次代码提交 (bec467705e83ecf66f4bf75ddbcad8ac4a9d8e95)

作者 SHA1 备注 提交日期
  chriscamacho 3d8b1165a8 mem leak in gltf loader (#995) 5 年前
  Ray 9b6227688f Corrected issue #992 5 年前
  Ray ea70c47a1a Review latest PR 5 年前
  Tyler Jessilynn Bezera 3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979) 5 年前
  Michael Vetter 596338b26a Check whether parsing mtl file was succesful (#982) 5 年前
  Michael Vetter eb772bc1e0 Check whether GLTF was loaded correctly (#981) 5 年前
  Ray bdcb16e7bb Review PR and comments 5 年前
  Ray 741afde3bc Review PR formatting 5 年前
  chriscamacho 314c4061df fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) 5 年前
  chriscamacho 6916ff58b1 fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) (#964) 5 年前
  Ray a2fd427224 Comment tweak 5 年前
  raysan5 37bb8e9554 UpdateModelAnimation() - Added security check 5 年前
  raysan5 8241dcf80b Review models loading, memory initialization 5 年前
  raysan5 c661cad692 Review all RL_CALLOC() calls 5 年前
  Ray 973d32f9a7 Reviewed issue #943 5 年前
  Oraoto 7ebcd06652 Fix uninitialized vboId in GenMeshHeightmap (#949) 5 年前
  raysan5 3ebc55fdfe Reviewed comment 5 年前
  chriscamacho 2d5cc5ddbf fixed xmloader bug, user must free model shaders and textures as they might be shared (#933) 5 年前
  Ray 3d5fa81bf2 WARNING: Redesigned structs 5 年前
  Michael Vetter 6267fd1865 Fix memory leak in LoadGLTF() (#929) 5 年前
  culacant f518c4e939 Fix loading multiple animations from .iqm file (#928) 5 年前
  Leandro Gabriel 89c16baf18 Replace tabs with spaces and update year of copyright notices (#927) 5 年前
  raysan5 b83d165764 Replace tabs by spaces 5 年前
  Ray 4b2f6b2b5f Check buffer limit on DrawBillboardRec() 5 年前
  raysan5 f9a2d89ed2 Use function GetSizeBase64() 5 年前
  Ray 0c60af8981 Tweak: Change check order 6 年前
  Ray 9609ebf49a Corrected IQM function declaration 6 年前
  Wilhem Barbier 13a1744ca9 Fix #848 6 年前
  Ray 371abb0a26 Review glTF implementation formatting 6 年前
  Wilhem Barbier e01a381aec Load glTF 6 年前
  Ray 5a1a0a3492 Corrected issue with multi-mesh obj models 6 年前
  Ray a2ed65aa14 Make code a bit clearer for beginners 6 年前
  Ray 46bac0ba2c Add comment in CheckCollisionSpheres() 6 年前
  ProfJski 1655463ba5
Update models.c 6 年前
  ProfJski d3dae38449
Update CheckCollisionSpheres() to avoid sqrt 6 年前
  Ray e67ebabb02 Support custom memory management macros 6 年前
  Ray 8c22f685d1 Check buffer overflow 6 年前
  Ray 45c820eeb4 Set default white texture for diffuse mat 6 年前
  Ray 21092266b5 Check textures available before loading 6 年前
  Ray 32ccecb8ca Start working on glTF loading... 6 年前
  Ray b8ada4b877 Review creation years 6 年前
  ChillerDragon f21761fbbb Happy new year 2019 6 年前
  Ray c600dd0766 Review PBR shaders 6 年前
  Ray 92733d6695 BIG UPDATE: New models functions for animations! 6 年前
  Ray a103086443 Removed trail spaces 6 年前
  Ray d89d24c5e8 BIG UPDATE: Support model animations! 6 年前
  Ray f1cbdd6b3a Corrected some issues 6 年前
  Ray 86212e8462 Support material loading from OBJ/MTL 6 年前
  Ray e5edbb7104 Reviewed OBJ loading implementation -WIP- 6 年前
  Ray fe702cd6a2 Implementing LoadOBJ() -WIP- 6 年前