Ray
414235dd17
Update shaders_multi_sample2d.c
há 2 meses
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
There are no screenshot for this and the alt is seen
há 2 meses
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0
há 2 meses
Joecheong2006
10fadd9185
Replaced scalar to float
há 2 meses
Joecheong2006
b6ae5af4e3
Removed redefined RAD and DEG
há 2 meses
Joecheong2006
8a0ab163d3
Changed to 4 spaces
há 2 meses
JoeCheong
f3854cb406
Fixed typo
há 2 meses
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
há 2 meses
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web
há 3 meses
sir-irk
32026ca78b
fix preview image file name
há 3 meses
sir-irk
86d2db2aa9
fix typo on UI and preview image
há 3 meses
sir-irk
9a578dbce0
fix formatting
há 3 meses
sir-irk
a94feef6d0
update readme
há 3 meses
sir-irk
897a8fbc9f
adding preview image
há 3 meses
sir-irk
510dc763e9
adding normal map example
há 3 meses
Jordan Zedeck
e91a3697ff
Fixed typo
há 3 meses
sir-irk
ed509193d9
remving w multiply on the tangent itself
há 3 meses
sir-irk
f86295732a
fixing shader tangents to be vec4
há 3 meses
Agnis Aldiņš "NeZvērs
ed022e89e5
fix preview crop
há 3 meses
Agnis Aldiņš "NeZvērs
f6b7168ed4
Add preview image
há 3 meses
Agnis Aldiņš "NeZvērs
fa9653d179
Fix function call
há 3 meses
Agnis Aldiņš "NeZvērs
fca2317640
remove //#define PLATFORM_WEB
há 3 meses
Agnis Aldiņš "NeZvērs
a2cf878190
cleanup variable shadowing
há 3 meses
Agnis Aldiņš "NeZvērs
4233544670
Update core_3d_fps_controller.c
há 3 meses
Agnis Aldiņš "NeZvērs
4d5a56a5f8
change game's resolution
há 3 meses
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
há 3 meses
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
há 4 meses
Ray
5f497d0687
REVIEWED: `shapes_digital_clock` example
há 4 meses
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
há 4 meses
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
há 4 meses
Pivok
0ffc8c517f
Pbr example fix
há 5 meses
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
Calculate `right` Vector3 for correct audio stereo positioning.
há 5 meses
Zean Key
77f31178ed
fixed text_draw_3d
há 5 meses
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
há 5 meses
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
há 6 meses
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
há 6 meses
Ray
cc5739a6d7
REVIEWED: Some PRs formating
há 6 meses
Bigfoot71
59dc53d20e
update readme
há 6 meses
Bigfoot71
d5733ffb9a
update example makefiles
há 6 meses
Bigfoot71
a554ef339b
add `audio_sound_positionning` example
há 6 meses
luis605
4960cc74e0
[examples] Reviewed shader view depth
há 6 meses
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
há 6 meses
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
há 6 meses
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
há 6 meses
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
há 6 meses
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
há 6 meses
luis605
8ec52e3b25
Added example to build system
há 6 meses
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
há 6 meses
luis605
e08fc8ab80
Added new example - [shader] render depth texture
há 6 meses
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
há 6 meses