2 次程式碼提交 (d17a0cee1aa53978387e68be58d901bffd1ac0a9)

作者 SHA1 備註 提交日期
  raysan5 ba60918eaa Updated Oculus sample 9 年之前
  raysan5 173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 9 年之前
  raysan5 2e5d898443 Corrected bug with old FBO struct 9 年之前
  raysan5 284eaf1576 Use Depth Texture on OpenGL 3.3 9 年之前
  raysan5 aa22d97983 Simplified texture flip and added comments 9 年之前
  raysan5 0133917bf9 Correct detail 9 年之前
  Ray b6cec214bd Unified internal shader to only one 9 年之前
  raysan5 a66c8531d6 Some code simplifications 9 年之前
  raysan5 06a8d7eb06 Remove old postprocessing system 9 年之前
  raysan5 66b096d978 Added support for render to texture (use RenderTexture2D) 9 年之前
  raysan5 956a6e6f77 Corrected bug and comments on model unloading 9 年之前
  raysan5 ebc2b9a286 Improved windows resizing system... 9 年之前
  raysan5 5e45c3c824 Redesign to work as standalone 9 年之前
  Ray e2ba22ec59 Improved 2D-3D drawing 9 年之前
  raysan5 c9d22c7a14 Redesign to use Material type -IN PROGRESS- 9 年之前
  raysan5 4476a9e241 Review rlglUnproject() system 9 年之前
  raysan5 04caf1c262 Corrected memory leak 9 年之前
  Ray 0dfc7fffff Removed a couple of TODOs 9 年之前
  raysan5 823abf666e Reviewed code TODOs 9 年之前
  raysan5 fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 9 年之前
  Ray 2ef9552454 WARNING message shortened 9 年之前
  Ray 646f1c3f71 Some formating tweaks 9 年之前
  Ray df5c64d0be Functions parameters reorganize: Axis and Angle 9 年之前
  raysan5 99f99bea47 Simplified shader matrix uniforms 9 年之前
  raysan5 4e57bd1f18 Replaced GLEW by GLAD 9 年之前
  raysan5 23d66e9b6f Move extensions loading to core module 9 年之前
  raysan5 efa1c96d19 Adapted raymath as single header library 9 年之前
  raysan5 fd05d3e353 Rename VertexData struct to Mesh 9 年之前
  raysan5 3b4d8442e0 Corrected some float values 9 年之前
  raysan5 fb6ef2c2f4 Vertex shaders optimization 9 年之前
  raysan5 5e7686695f Review Light/Material system 9 年之前
  raysan5 e5a56fa985 Change drawing order to avoid artifacts with... 9 年之前
  raysan5 7f2e67e924 Simplified MatrixMultiply() function 9 年之前
  raysan5 891c4a458a Matrix variables renaming 9 年之前
  raysan5 95da97fa74 Fixed bug: rlglGenerateMipmaps() 9 年之前
  victorfisac 1bcb5ddd50 Added lighting engine module 9 年之前
  victorfisac 4db2da9185 Added new matrix location points and extra functions 9 年之前
  Ray a6f5a0339a Corrected bug 9 年之前
  Ray 88e1fd9530 Added texture retrieval support on OpenGL ES 2.0 9 年之前
  Ray 5208d57f1e Corrected alpha issue on screenshots taken 9 年之前
  Ray 76024b5036 Added some texture functionality (view details) 9 年之前
  Ray San d1f099374c Added support for s3tc compression on web 9 年之前
  Ray 8c117cfb57 Reviewed NPOT messages and usage 9 年之前
  raysan5 11a8dacb0f Multiple code changes: 9 年之前
  Ray 6ffb3c72fb Solved bug with depth when drawing... 9 年之前
  raysan5 ef1f9fe450 Added strdup() function replacement 10 年之前
  raysan5 94d0e83207 Corrected crazy bug about model textures 10 年之前
  raysan5 4879106096 Reviewed to work on Raspberry Pi 10 年之前
  raysan5 94a1fdc2ae Updated some comments 10 年之前
  raysan5 aa982f80f5 Reviewed some comments 10 年之前