Ray
c579eef4b7
REVIEWED: Examples section comments, for better organization and consistency
1 个月前
Ray
aa475b1046
REVIEWED: Code sections description for consistency
1 个月前
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
1 个月前
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
1 个月前
Ray
a72b4b177b
Updated examples short description
1 个月前
Maicon Santana
69021939e6
fix write_depth.fs glsl120
1 个月前
Maicon Santana
c6d7694286
set glsl100 back to 100
1 个月前
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
1 个月前
Ray
9b598f6bcf
REVIEWED: Shaders formating to follow raylib code conventions
2 个月前
Ray
8dae39fbda
ADDED: Missing GLSL120 shaders
2 个月前
Maicon Santana
00f7121b1c
Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
2 个月前
Ray
570082deba
`WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.'
2 个月前
Ray
2365ac8def
REVIEWED: Example `shaders_normalmap` #5032
2 个月前
Ray
54473e2c2b
REVIEWED: Example `shaders_normalmap`, it crashes #5032
2 个月前
Ray
f0889a74fe
EXAMPLES: Format tweaks
2 个月前
Ray
d45b00b191
Update shaders_rounded_rectangle.c
2 个月前
Ray
1fadc67fb3
ADDED: Missing resources on some examples
2 个月前
Ray
414235dd17
Update shaders_multi_sample2d.c
2 个月前
sir-irk
32026ca78b
fix preview image file name
3 个月前
sir-irk
86d2db2aa9
fix typo on UI and preview image
3 个月前
sir-irk
9a578dbce0
fix formatting
3 个月前
sir-irk
897a8fbc9f
adding preview image
3 个月前
sir-irk
510dc763e9
adding normal map example
3 个月前
sir-irk
ed509193d9
remving w multiply on the tangent itself
3 个月前
sir-irk
f86295732a
fixing shader tangents to be vec4
3 个月前
Pivok
0ffc8c517f
Pbr example fix
4 个月前
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
5 个月前
Ray
cc5739a6d7
REVIEWED: Some PRs formating
6 个月前
luis605
4960cc74e0
[examples] Reviewed shader view depth
6 个月前
luis605
8ec52e3b25
Added example to build system
6 个月前
luis605
e08fc8ab80
Added new example - [shader] render depth texture
6 个月前
Ray
557d071fa2
Reviewed shader loading message
7 个月前
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
7 个月前
Ray
861ebafe62
Update shaders_mesh_instancing.c
8 个月前
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
8 个月前
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
8 个月前
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
8 个月前
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
8 个月前
Ray
7c7b087efb
REVIEWED: example: `shaders_deferred_render` -WIP-
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
8 个月前
Ray
cfbba79bd3
REVIEWED: example: `models_textures_tiling` shaders
9 个月前
Ray
fddfb58f85
REVIEWED: Potential shader issues
9 个月前
Ray
af163ba22a
REVIEWED: example: `shaders_julia_set`
9 个月前
Ray
2f6230e366
Formatting review and examples review
9 个月前
Ray
8e450e4446
Reviewed shaders formating to follow raylib coding conventions
9 个月前
Ray
62d8969a56
Reviewed shader formating
9 个月前
veins1
08b089f620
Reviewed shaders_deferred_render ( #4676 )
Fixed: g-buffer textures binding
Fixed: Clearing screen with white would leak onto g-buffer textures
Reviewed comments
9 个月前
Le Juez Victor
6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 ( #4617 )
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
9 个月前
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
10 个月前
Ray
6fbf08cc1f
Update pbr.fs
10 个月前
Ray
f9cf684356
Update pbr.vs
10 个月前