Milan Nikolic
ded6754de4
Update raylib-go bindings ( #1791 )
vor 3 Jahren
Ray
05aff1e097
Merge branch 'master' of https://github.com/raysan5/raylib
vor 3 Jahren
Ray
7959d95db0
Review raylib structs comments
vor 3 Jahren
Ben Beshara
6fe0a229e2
Bumped minimum GLFW vers in cmake ( #1788 )
vor 3 Jahren
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
vor 3 Jahren
DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
vor 3 Jahren
Chris
6c874feb7b
Update BINDINGS.md ( #1782 )
vor 3 Jahren
Ray
03710c9d8e
Some code tweaks for consistency
vor 3 Jahren
Ray
cb698dd37d
Update Makefile
vor 3 Jahren
Ray
b36422083e
Remove headers from shaders
vor 3 Jahren
Ray
5765b7895c
Minor comments tweaks
vor 3 Jahren
raysan5
4aa680d6d3
Merge branch 'master' of https://github.com/raysan5/raylib
vor 3 Jahren
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
vor 3 Jahren
Bxil
352db3a183
Removes debug information from release builds ( #1780 )
vor 3 Jahren
Ray
4a099c3658
Review ExportImage() to use SaveFileData() #1779
vor 3 Jahren
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
vor 3 Jahren
Ray
f33cec64aa
Use output->boneCount instead of nodes_count
vor 3 Jahren
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
vor 3 Jahren
Ray
9360e4e2c1
Comment minor tweak
vor 3 Jahren
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
vor 3 Jahren
Guillaume DEVOILLE
b90ac7bd31
Fixed over-allocation of buffer ( #1772 )
output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
vor 3 Jahren
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
vor 3 Jahren
Ray
232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
vor 3 Jahren
Ray
3baba7ffe8
Review some VS warnings and messages
vor 3 Jahren
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
vor 3 Jahren
Ray
fff06d24da
Merge branch 'master' of https://github.com/raysan5/raylib
vor 3 Jahren
Ray
6c56fe2670
Update shell.html
vor 3 Jahren
Bxil
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
vor 3 Jahren
Astie Teddy
d8e1a77da5
Update raylib-lua and raylib-wren binding versions ( #1766 )
vor 3 Jahren
Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
vor 3 Jahren
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
vor 3 Jahren
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
vor 3 Jahren
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
vor 3 Jahren
Dmitry Matveyev
5d831f3f18
Update NimraylibNow! - Nim language bindings version to 3.7 ( #1764 )
vor 3 Jahren
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
vor 3 Jahren
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
vor 3 Jahren
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
vor 3 Jahren
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
vor 3 Jahren
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
vor 3 Jahren
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
vor 3 Jahren
Rudolf Kemmler
1269ce8a6f
modified Makefile.Android.linux in templates/simple_game ( #1748 )
switched out @echo for @printf to make it actually print newlines instead of literal \n's
Co-authored-by: Rudolf Kemmler <admin@rudolf-kemmler.de>
vor 3 Jahren
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
vor 3 Jahren
Ray
c4eaf0076d
Update raylib version
vor 3 Jahren
Ray
e5708a8f36
Comment tweak
vor 3 Jahren
Ray
2015828fc6
Security check in case of not valid font
vor 3 Jahren
Ray
4c1af4cc90
Update BINDINGS.md
vor 3 Jahren
Théo Cavignac
ecc00357b4
Update BINDINGS.md ( #1744 )
Bump version supported version by raylib-ocaml.
vor 3 Jahren
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
vor 3 Jahren
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
vor 3 Jahren
Ray
f516f4099b
Corrected issue #1742
vor 3 Jahren