Milan Nikolic
ded6754de4
Update raylib-go bindings ( #1791 )
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Ray
05aff1e097
Merge branch 'master' of https://github.com/raysan5/raylib
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Ray
7959d95db0
Review raylib structs comments
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Ben Beshara
6fe0a229e2
Bumped minimum GLFW vers in cmake ( #1788 )
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Ray
9f45fea31e
Remove line break in DrawTextRecEx()
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DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
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Chris
6c874feb7b
Update BINDINGS.md ( #1782 )
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Ray
03710c9d8e
Some code tweaks for consistency
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Ray
cb698dd37d
Update Makefile
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Ray
b36422083e
Remove headers from shaders
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Ray
5765b7895c
Minor comments tweaks
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raysan5
4aa680d6d3
Merge branch 'master' of https://github.com/raysan5/raylib
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raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
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Bxil
352db3a183
Removes debug information from release builds ( #1780 )
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Ray
4a099c3658
Review ExportImage() to use SaveFileData() #1779
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Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
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Ray
f33cec64aa
Use output->boneCount instead of nodes_count
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Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
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Ray
9360e4e2c1
Comment minor tweak
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Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
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Guillaume DEVOILLE
b90ac7bd31
Fixed over-allocation of buffer ( #1772 )
output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
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Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
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Ray
232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
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Ray
3baba7ffe8
Review some VS warnings and messages
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Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
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Ray
fff06d24da
Merge branch 'master' of https://github.com/raysan5/raylib
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Ray
6c56fe2670
Update shell.html
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Bxil
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
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Astie Teddy
d8e1a77da5
Update raylib-lua and raylib-wren binding versions ( #1766 )
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Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
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nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
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Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
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Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
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Dmitry Matveyev
5d831f3f18
Update NimraylibNow! - Nim language bindings version to 3.7 ( #1764 )
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ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
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Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
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Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
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Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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Ray
b62c86572e
REVIEWED: raudio_standalone #1752
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Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
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Rudolf Kemmler
1269ce8a6f
modified Makefile.Android.linux in templates/simple_game ( #1748 )
switched out @echo for @printf to make it actually print newlines instead of literal \n's
Co-authored-by: Rudolf Kemmler <admin@rudolf-kemmler.de>
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Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
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Ray
c4eaf0076d
Update raylib version
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Ray
e5708a8f36
Comment tweak
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Ray
2015828fc6
Security check in case of not valid font
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Ray
4c1af4cc90
Update BINDINGS.md
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Théo Cavignac
ecc00357b4
Update BINDINGS.md ( #1744 )
Bump version supported version by raylib-ocaml.
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Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
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Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
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Ray
f516f4099b
Corrected issue #1742
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