Milan Nikolic
ded6754de4
Update raylib-go bindings ( #1791 )
há 3 anos
Ray
05aff1e097
Merge branch 'master' of https://github.com/raysan5/raylib
há 3 anos
Ray
7959d95db0
Review raylib structs comments
há 3 anos
Ben Beshara
6fe0a229e2
Bumped minimum GLFW vers in cmake ( #1788 )
há 3 anos
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
há 3 anos
DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
há 3 anos
Chris
6c874feb7b
Update BINDINGS.md ( #1782 )
há 3 anos
Ray
03710c9d8e
Some code tweaks for consistency
há 3 anos
Ray
cb698dd37d
Update Makefile
há 3 anos
Ray
b36422083e
Remove headers from shaders
há 3 anos
Ray
5765b7895c
Minor comments tweaks
há 3 anos
raysan5
4aa680d6d3
Merge branch 'master' of https://github.com/raysan5/raylib
há 3 anos
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
há 3 anos
Bxil
352db3a183
Removes debug information from release builds ( #1780 )
há 3 anos
Ray
4a099c3658
Review ExportImage() to use SaveFileData() #1779
há 3 anos
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
há 3 anos
Ray
f33cec64aa
Use output->boneCount instead of nodes_count
há 3 anos
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
há 3 anos
Ray
9360e4e2c1
Comment minor tweak
há 3 anos
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
há 3 anos
Guillaume DEVOILLE
b90ac7bd31
Fixed over-allocation of buffer ( #1772 )
output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
há 3 anos
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
há 3 anos
Ray
232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
há 3 anos
Ray
3baba7ffe8
Review some VS warnings and messages
há 3 anos
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
há 3 anos
Ray
fff06d24da
Merge branch 'master' of https://github.com/raysan5/raylib
há 3 anos
Ray
6c56fe2670
Update shell.html
há 3 anos
Bxil
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
há 3 anos
Astie Teddy
d8e1a77da5
Update raylib-lua and raylib-wren binding versions ( #1766 )
há 3 anos
Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
há 3 anos
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
há 3 anos
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
há 3 anos
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
há 3 anos
Dmitry Matveyev
5d831f3f18
Update NimraylibNow! - Nim language bindings version to 3.7 ( #1764 )
há 3 anos
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
há 3 anos
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
há 3 anos
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
há 3 anos
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
há 3 anos
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
há 3 anos
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
há 3 anos
Rudolf Kemmler
1269ce8a6f
modified Makefile.Android.linux in templates/simple_game ( #1748 )
switched out @echo for @printf to make it actually print newlines instead of literal \n's
Co-authored-by: Rudolf Kemmler <admin@rudolf-kemmler.de>
há 3 anos
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
há 3 anos
Ray
c4eaf0076d
Update raylib version
há 3 anos
Ray
e5708a8f36
Comment tweak
há 3 anos
Ray
2015828fc6
Security check in case of not valid font
há 3 anos
Ray
4c1af4cc90
Update BINDINGS.md
há 3 anos
Théo Cavignac
ecc00357b4
Update BINDINGS.md ( #1744 )
Bump version supported version by raylib-ocaml.
há 3 anos
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
há 3 anos
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
há 3 anos
Ray
f516f4099b
Corrected issue #1742
há 3 anos