Milan Nikolic
ded6754de4
Update raylib-go bindings ( #1791 )
3 年之前
Ray
05aff1e097
Merge branch 'master' of https://github.com/raysan5/raylib
3 年之前
Ray
7959d95db0
Review raylib structs comments
3 年之前
Ben Beshara
6fe0a229e2
Bumped minimum GLFW vers in cmake ( #1788 )
3 年之前
Ray
9f45fea31e
Remove line break in DrawTextRecEx()
3 年之前
DanielG
e5e401c640
Fixed CMake linking on MacOS ( #1783 )
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
3 年之前
Chris
6c874feb7b
Update BINDINGS.md ( #1782 )
3 年之前
Ray
03710c9d8e
Some code tweaks for consistency
3 年之前
Ray
cb698dd37d
Update Makefile
3 年之前
Ray
b36422083e
Remove headers from shaders
3 年之前
Ray
5765b7895c
Minor comments tweaks
3 年之前
raysan5
4aa680d6d3
Merge branch 'master' of https://github.com/raysan5/raylib
3 年之前
raysan5
60ca8acd0a
Update version to 3.8-dev to note breaking changes
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
3 年之前
Bxil
352db3a183
Removes debug information from release builds ( #1780 )
3 年之前
Ray
4a099c3658
Review ExportImage() to use SaveFileData() #1779
3 年之前
Ray
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
3 年之前
Ray
f33cec64aa
Use output->boneCount instead of nodes_count
3 年之前
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
3 年之前
Ray
9360e4e2c1
Comment minor tweak
3 年之前
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
3 年之前
Guillaume DEVOILLE
b90ac7bd31
Fixed over-allocation of buffer ( #1772 )
output->framePoses[frame] is over-allocated.
framePoses is a 2D array:
- first dimension: frames (allocated l. 4717)
- second dimension: nodes (allocated l. 4731)
Second dimension should be allocated of nodes_count transformations only.
3 年之前
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
3 年之前
Ray
232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
3 年之前
Ray
3baba7ffe8
Review some VS warnings and messages
3 年之前
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
3 年之前
Ray
fff06d24da
Merge branch 'master' of https://github.com/raysan5/raylib
3 年之前
Ray
6c56fe2670
Update shell.html
3 年之前
Bxil
dbe1c9c6e6
Removes Whole Program Optimization ( #1767 )
3 年之前
Astie Teddy
d8e1a77da5
Update raylib-lua and raylib-wren binding versions ( #1766 )
3 年之前
Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
3 年之前
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
3 年之前
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
3 年之前
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3 年之前
Dmitry Matveyev
5d831f3f18
Update NimraylibNow! - Nim language bindings version to 3.7 ( #1764 )
3 年之前
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
3 年之前
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3 年之前
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
3 年之前
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 年之前
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
3 年之前
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
3 年之前
Rudolf Kemmler
1269ce8a6f
modified Makefile.Android.linux in templates/simple_game ( #1748 )
switched out @echo for @printf to make it actually print newlines instead of literal \n's
Co-authored-by: Rudolf Kemmler <admin@rudolf-kemmler.de>
3 年之前
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
3 年之前
Ray
c4eaf0076d
Update raylib version
3 年之前
Ray
e5708a8f36
Comment tweak
3 年之前
Ray
2015828fc6
Security check in case of not valid font
3 年之前
Ray
4c1af4cc90
Update BINDINGS.md
3 年之前
Théo Cavignac
ecc00357b4
Update BINDINGS.md ( #1744 )
Bump version supported version by raylib-ocaml.
3 年之前
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
3 年之前
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
3 年之前
Ray
f516f4099b
Corrected issue #1742
3 年之前