Ray
f6df47dfe5
ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
5 years ago
Donald Duvall
3f12fa54f7
Update Bindings list include raylib-pas info ( #1001 )
5 years ago
chriscamacho
90b3dceb54
added GetMatrixProjection fixed issue with GL11 where model matrix was identity ( #999 )
5 years ago
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5 years ago
Ray
39e22046c1
ClearDirectoryFiles(): Corrected issue #994
5 years ago
chriscamacho
3d8b1165a8
mem leak in gltf loader ( #995 )
5 years ago
Ray
163a9e1f41
ClearDirectoryFiles() corrected bug
5 years ago
Ray
9b6227688f
Corrected issue #992
5 years ago
Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
5 years ago
Ray
1878a9ea01
Corrected possible memory leak #993
5 years ago
Ray
06910eedfd
Minor comment tweak
5 years ago
Ray
ca92f43c27
Review some defines
5 years ago
Ray
ea70c47a1a
Review latest PR
5 years ago
Tyler Jessilynn Bezera
3f7fa6d6e7
Add multi texture support for materials in GLTF format ( #979 )
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.
* Clean up
* fixed seg faults and leaks
* temp don't overwrite defuse colour when rendering
* undid something dumb!
* correctly mixed diffuse map color when rendering to preserve not overwrite it
5 years ago
Ray
ab52f98480
Update text.c
5 years ago
Ray
c1d282d9e8
Corrected bug on no-extension
5 years ago
raysan5
e25f4dca1f
Update external libraries
5 years ago
raysan5
68dcb55349
Corrected bug on ImageDrawRectangleLines()
5 years ago
Ray
b75511248d
Remove trailing spaces
5 years ago
Ray
e40c26dea5
REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
5 years ago
Ray
7baa2975ec
REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
5 years ago
Ray
e0cb892d2d
ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
5 years ago
Ray
12d3e21f1b
REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
5 years ago
chriscamacho
161c8b7d08
corrected examples Makefile target ( #985 )
5 years ago
elitepleb
82306af111
projects: CMake: bump up minimal raylib version ( #983 )
While at it, add comment to indicate what the version signifies.
[a3f: updated commit message]
5 years ago
Michael Vetter
596338b26a
Check whether parsing mtl file was succesful ( #982 )
5 years ago
Michael Vetter
eb772bc1e0
Check whether GLTF was loaded correctly ( #981 )
5 years ago
Michael Vetter
047f093503
Remove dead assignments ( #980 )
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
5 years ago
Ray
df84f93938
Add security checks on file writting
5 years ago
Ray
a8e63b9724
Convert default shader to const strings
5 years ago
Catalin Moldovan
99e86d180b
Const corectness for LoadShaderCode ( #977 )
* Const corectness for LoadShaderCode
* Added const for standalone variant as well.
5 years ago
AlexHCC
8adcec185e
Improve code readability ( #976 )
5 years ago
Ray
3fcf2ee19a
Example renamed
5 years ago
Ray
bdcb16e7bb
Review PR and comments
5 years ago
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
5 years ago
AlexHCC
acedf4a0d5
Fixed regular polygon shape rendering ( #972 )
5 years ago
Ray
1f730b3b35
Review ImageCrop() security checks
5 years ago
Ray
b331edd7a6
Let the user choose the formats
5 years ago
Ray
9d53e07883
Added preprocessor macros for GIF
5 years ago
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
5 years ago
Ray
d089e1cd34
ADDED: LoadAnimatedGIF() -WIP-
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
5 years ago
Ray
741afde3bc
Review PR formatting
5 years ago
chriscamacho
314c4061df
fixs issue mem leak with LoadModel / OBJ and issue with -1 material index ( #969 )
5 years ago
raysan5
08165fed18
Review DecompressData() types, for consistency
5 years ago
raysan5
112874fe07
Review issue with HDR pixels loading
5 years ago
raysan5
c10348cc85
Review conditions
5 years ago
Ray
904a7ee032
Update for latest emsdk configuration
Note that latest emsdk changed paths
5 years ago
Ray
4ccf1e61be
Corect typo
5 years ago
chriscamacho
6916ff58b1
fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) ( #964 )
5 years ago
Ray
e5d5f6e367
Review possible memory leak with my_strndup()
5 years ago