Ray
7e9028ae08
Update user name
4年前
Ray
8e15dae5ed
Review contributed examples
4年前
Ray
8327857488
Update shaders_multi_sample2d.c
4年前
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
New implementation allow enabling additional textures per batch only.
4年前
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
4年前
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4年前
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4年前
raysan5
405d3fac0c
Corrected issue with floor() #1377
4年前
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
Co-authored-by: codifies <nospam@antispam.com>
4年前
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4年前
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
4年前
raysan5
ebdeab7e25
Code reorganization on example
4年前
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
4年前
raysan5
0fda4b1183
Update raysan.png
4年前
raysan5
8a501ef06d
Review some png images
4年前
raysan5
fed4716c3b
resources PNG chunks cleaning
4年前
raysan5
15e1e9ba24
Added resources license
4年前
raysan5
00b3199859
Added raymath to examples
5年前
G3bE
32387317bf
Make raymath more consistent ( #1197 )
* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
5年前
raysan5
68cad30646
Remove useless files
5年前
raysan5
3e76d3a3d3
Added example: shaders_spotlight
5年前
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
5年前
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
5年前
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
5年前
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
5年前
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
5年前
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
5年前
Ray
a6297a2be1
Some code tweaks
5年前
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
5年前
Ray
cacd4a9d90
Some examples tweaks
5年前
Ray
8f05322263
Review example and screenshots
5年前
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
5年前
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5年前
Ray
3fcf2ee19a
Example renamed
5年前
Ray
bdcb16e7bb
Review PR and comments
5年前
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
5年前
Ray
4b79f63d07
new example: shaders_fog
5年前
Leandro Gabriel
89c16baf18
Replace tabs with spaces and update year of copyright notices ( #927 )
* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
5年前
Ray
81d8302d53
ADDED: shaders_basic_lighting
5年前
Ray
87774a0a21
Review variables initialization
5年前
Ray
b525039e0a
Review ALL examples
5年前
Ray
c1594fa445
Tweaks
5年前
Ray
970f1e8ff1
examples review
5年前
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5年前
Ray
f1ffb3f573
Review shaders for GLSL 100
5年前
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5年前
Ray
998b4180e1
Update example!
5年前
Ray
0b18133e46
Update shaders_julia_set.c
5年前