291 次程式碼提交 (070c7894c6901eb206c76534627858e5913826f5)

作者 SHA1 備註 提交日期
  JohnnyCena123 0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153) 2 月之前
  Ray a72b4b177b Updated examples short description 2 月之前
  Maicon Santana 69021939e6
fix write_depth.fs glsl120 2 月之前
  Maicon Santana c6d7694286 set glsl100 back to 100 2 月之前
  Ray a8dfd9db76 REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map` 2 月之前
  Ray 9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 3 月之前
  Ray 8dae39fbda ADDED: Missing GLSL120 shaders 3 月之前
  Maicon Santana 00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 3 月之前
  Ray 570082deba `WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.' 3 月之前
  Ray 2365ac8def REVIEWED: Example `shaders_normalmap` #5032 3 月之前
  Ray 54473e2c2b REVIEWED: Example `shaders_normalmap`, it crashes #5032 3 月之前
  Ray f0889a74fe EXAMPLES: Format tweaks 3 月之前
  Ray d45b00b191 Update shaders_rounded_rectangle.c 3 月之前
  Ray 1fadc67fb3 ADDED: Missing resources on some examples 3 月之前
  Ray 414235dd17 Update shaders_multi_sample2d.c 3 月之前
  sir-irk 32026ca78b fix preview image file name 4 月之前
  sir-irk 86d2db2aa9 fix typo on UI and preview image 4 月之前
  sir-irk 9a578dbce0 fix formatting 4 月之前
  sir-irk 897a8fbc9f adding preview image 4 月之前
  sir-irk 510dc763e9 adding normal map example 4 月之前
  sir-irk ed509193d9 remving w multiply on the tangent itself 4 月之前
  sir-irk f86295732a fixing shader tangents to be vec4 4 月之前
  Pivok 0ffc8c517f Pbr example fix 5 月之前
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. 6 月之前
  Ray cc5739a6d7 REVIEWED: Some PRs formating 7 月之前
  luis605 4960cc74e0 [examples] Reviewed shader view depth 7 月之前
  luis605 8ec52e3b25 Added example to build system 7 月之前
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 7 月之前
  Ray 557d071fa2 Reviewed shader loading message 8 月之前
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) 8 月之前
  Ray 861ebafe62 Update shaders_mesh_instancing.c 9 月之前
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 9 月之前
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) 9 月之前
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 9 月之前
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 9 月之前
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 9 月之前
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 10 月之前
  Ray fddfb58f85 REVIEWED: Potential shader issues 10 月之前
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 10 月之前
  Ray 2f6230e366 Formatting review and examples review 10 月之前
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 10 月之前
  Ray 62d8969a56 Reviewed shader formating 10 月之前
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 10 月之前
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 10 月之前
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 11 月之前
  Ray 6fbf08cc1f
Update pbr.fs 11 月之前
  Ray f9cf684356
Update pbr.vs 11 月之前
  Ray 698bfc48fe
Update pbr.fs 11 月之前
  Ray 0d39e7137b Fix #4527 11 月之前
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 11 月之前