628 次程式碼提交 (10f9a1ea4fe9a61a7ea9412a5fb84b3469319a9c)

作者 SHA1 備註 提交日期
  snoopyPlayz 10f9a1ea4f added comment 1 月之前
  snoopyPlayz 556cc988de added glVertexAttribIPointer 1 月之前
  Ray bd8e59f18d Replace `size_t` by `unsigned int` 1 月之前
  Ray 4c8c72778d Remove trailing spaces 1 月之前
  Ray da8a08006a Added some comments on latest change 1 月之前
  Destructor17 27af359d1c
[rlgl] Preserve texture on mode switching (#4364) 1 月之前
  Ray a979b10966 Minor format tweak 1 月之前
  Ray 313067d749 Update rlgl.h 2 月之前
  K. Adam Christensen 5d9aed5d40
[rlgl] Optimize rlReadScreenPixels (#4667) 3 月之前
  Brian E 05c4d8a652
[rlgl.h] Fixed typo in top comment (#4658) 3 月之前
  Ray fa0eada61a Update year to 2025 3 月之前
  Jett 0212ed0a4b
setting MAX_LEVEL based on actual mipcount input (#4622) 3 月之前
  Le Juez Victor 79facde353
fix `rlActiveDrawBuffers` for OpenGL ES 3 (#4605) 3 月之前
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 4 月之前
  Rico P ff71e3a513
use unused variable. Fixes #4560 (#4561) 4 月之前
  Ray 26548c1062 Remove trail-spaces 4 月之前
  Ray 10789a4d49 Update rlgl.h 4 月之前
  Jeffery Myers 0e1fc33c5c
Fix signed/unsigned mismatch in rlgl (#4443) 5 月之前
  Ray 1f6b3384fa Reviewed formatting, remove end-line points, for consistency with comments 5 月之前
  Ray 80b490c8f1 Reviewed formating to follow raylib conventions #4429 5 月之前
  Nikolas 7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps (#4429) 5 月之前
  Ray 4e3fc84050 Minor format tweaks 5 月之前
  Ray 5065b85d33 Update rlgl.h 5 月之前
  Ray b0140b876b REVIEWED: GPU skninning on Web, some gotchas! #4412 5 月之前
  Ray f141c75cde Removed trailing spaces 5 月之前
  Ray c935ca3168 Reviewed formatting #4408 5 月之前
  Rapha f402147a63
Updated instanced rendering support loading (#4408) 5 月之前
  Ray 8cbf34ddc4 WARNING: BREAKING: Renamed several functions for data validation #3930 5 月之前
  Ray 3fb1ba25ac Removed tabs and triple line-breaks 6 月之前
  Asdqwe 96d91a3892
[rlgl] Fix rlgl standalone defaults (#4357) 6 月之前
  Jeffery Myers 09987b01cc
[MODELS] Better fix for GPU skinning issues (#4353) 6 月之前
  Asdqwe 282d6478ba
Complements the #4348 GPU skinning fix (#4352) 6 月之前
  Jeffery Myers 0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform (#4348) 6 月之前
  Asdqwe 212b1e5fe7
Fix rlgl standalone defaults (#4334) 6 月之前
  Ray e5d0cc978a Some minor tweaks 6 月之前
  Daniel Holden 86ead96263
[rmodels] Optional GPU skinning (#4321) 6 月之前
  Ray 5604f6d8a3 Update rlgl.h 7 月之前
  Ray 157c7c21d4 ADDED: more uniform data type options #4137 7 月之前
  Tchan0 d314afc451
rlgl.h: glint64 did not exist before OpenGL 3.2 (#4284) 7 月之前
  Ray 78e86b6ea5 Update rlgl.h 7 月之前
  Ray f70d8a33cb REVIEWED: Shader load failing returns 0, instead of fallback 7 月之前
  Maxim Knyazkin 13491a485a
Fixed compilation for OpenGL ES (#4243) 8 月之前
  Maxim Knyazkin 2590a30d04
[rlgl] Adding warnings in case OpenGL 4.3 is not enabled (#4202) 8 月之前
  Ray 5af331d708 REVIEWED #4206 8 月之前
  Ray 9c2ba3bfb7 REVIEWED: possible overflow... again #4206 8 月之前
  Ray 923f983719 REVIEWED: Possible overflow #4206 8 月之前
  Randy Palamar 92f60a99f6
[rlgl] use GLint64 for glGetBufferParameteri64v (#4197) 8 月之前
  Lázaro Albuquerque bbcb0109e1
Add default vertex/fragment shader to OpenGL ES 3.0 based on the ones from OpenGL 3.3 (#4178) 8 月之前
  Kai Kitagawa-Jones 8d5374a443
Replace `glGetInteger64v` with `glGetBufferParameteri64v` (#4154) 9 月之前
  Ray 9a280cda0b Update rlgl.h 9 月之前