raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
8 years ago
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
8 years ago
Ray
24c267d324
Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
8 years ago
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
8 years ago
Ray
1733125873
Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
8 years ago
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
8 years ago
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
8 years ago
Ray
3922bc27cd
Supporting multiple HMD configurations
-IN PROGRESS-
8 years ago
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
8 years ago
raysan5
e2a3a52ad6
Edited comment
8 years ago
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
8 years ago
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
8 years ago
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
8 years ago
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
8 years ago
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
8 years ago
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
8 years ago
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
8 years ago
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
8 years ago
Ray
164ead03c9
Update README.md
8 years ago
Ray
f88c95ce2d
Updated examples and makefile
8 years ago
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
8 years ago
raysan5
be61d2f8c1
Added missing parameter
8 years ago
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
8 years ago
raysan5
5a4eb34c39
Corrected issue on distortion shader
8 years ago
raysan5
c4922c9e88
Reorganize shaders to respective folders
8 years ago
raysan5
e977915577
Review examples makefile for RPI
8 years ago
raysan5
572936ec65
Added Oculus functions to raylib header
8 years ago
raysan5
a8bed54586
Corrected stream playing with index
8 years ago
raysan5
4b444e7cc3
Comment glBlitFramebuffer()
8 years ago
raysan5
9127b5a57d
Enable/Disable VR experience
8 years ago
raysan5
8652e644dd
Corrected bug on stereo rendering
8 years ago
Ray
4ff85c2ac2
Added notes about chromatic aberration
8 years ago
raysan5
6981e2bffa
Get supported videomodes for fullscreen
8 years ago
raysan5
8fb84d9e63
Updated to new rlgl
8 years ago
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
8 years ago
raysan5
369b8532c0
Review rlglInitGraphics()
8 years ago
raysan5
f9f33926f7
Corrected window size to unify with other examples
8 years ago
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
8 years ago
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
8 years ago
raysan5
b358402cb3
Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
8 years ago
raysan5
a522b6e23b
Corrected issue with unclosed threads
8 years ago
raysan5
03d9583b94
Add oculus simulator (in case device is not detected)
8 years ago
raysan5
e913de58c7
Added distortion shader for testing
8 years ago
raysan5
afe033412b
Code tweak
8 years ago
raysan5
c28a5fbd62
Code tweak
8 years ago
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
8 years ago
raysan5
b01f5ff6a7
Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
8 years ago
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
8 years ago
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
8 years ago
Ray
4df7a0f2f8
Added support for OpenGL 2.1
8 years ago