9e8232d750 
								
							
								 
							
						 
						
							
							
								
								Redesigned bloom shader to work on RPI  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c604b53f78 
								
							
								 
							
						 
						
							
							
								
								Corrected issue with paths on RPI  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								40fbe9da81 
								
							
								 
							
						 
						
							
							
								
								Added new example to makefile  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8328353204 
								
							
								 
							
						 
						
							
							
								
								New example: XM module playing  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f1f51bd9b6 
								
							
								 
							
						 
						
							
							
								
								Updated examples screenshots  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1eafa7020d 
								
							
								 
							
						 
						
							
							
								
								Oculus Rift example with rlgl standalone  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								52cb0d709a 
								
							
								 
							
						 
						
							
							
								
								Code tweaks and comments  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0ba349bdf2 
								
							
								 
							
						 
						
							
							
								
								Removed oculus glfw sample (already on raylib)  
							
							Replaced by example rlgl_oculus_rift 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								be551d7707 
								
							
								 
							
						 
						
							
							
								
								Review comment  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								bfb5ffedda 
								
							
								 
							
						 
						
							
							
								
								Added rlgl standalone sample  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a05150392a 
								
							
								 
							
						 
						
							
							
								
								Added audio standalone sample  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3876f19d6a 
								
							
								 
							
						 
						
							
							
								
								Corrected some issues on OpenGL ES  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								84d1b19f61 
								
							
								 
							
						 
						
							
							
								
								Added custom Oculus CV1 parameters  
							
							Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d587cc0e36 
								
							
								 
							
						 
						
							
							
								
								Setup values for Oculus Rift DK2  
							
							Oculus Rift CV1 default values seem not to be available... 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								884e13ac2f 
								
							
								 
							
						 
						
							
							
								
								Updated VR support -IN PROGRESS-  
							
							- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								09cc27ca7a 
								
							
								 
							
						 
						
							
							
								
								Added screenshot for example core_oculus_rift  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								bc80174357 
								
							
								 
							
						 
						
							
							
								
								VR Functions renaming (for generic HMD device)  
							
							Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense... 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								2ff2096b36 
								
							
								 
							
						 
						
							
							
								
								Moved Oculus enable drawing to user side...  
							
							Still thinking about the best way to manage this... 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ee72654b55 
								
							
								 
							
						 
						
							
							
								
								Redesigned stereo rendering mechanism  
							
							Now it's easier for the user! Just init Oculus device and get stereo
rendering! 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f88c95ce2d 
								
							
								 
							
						 
						
							
							
								
								Updated examples and makefile  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								be61d2f8c1 
								
							
								 
							
						 
						
							
							
								
								Added missing parameter  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6fbf6a1c23 
								
							
								 
							
						 
						
							
							
								
								Redesigned distortion shader, added chromatic aberration  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								5a4eb34c39 
								
							
								 
							
						 
						
							
							
								
								Corrected issue on distortion shader  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c4922c9e88 
								
							
								 
							
						 
						
							
							
								
								Reorganize shaders to respective folders  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								e977915577 
								
							
								 
							
						 
						
							
							
								
								Review examples makefile for RPI  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a8bed54586 
								
							
								 
							
						 
						
							
							
								
								Corrected stream playing with index  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9127b5a57d 
								
							
								 
							
						 
						
							
							
								
								Enable/Disable VR experience  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4ff85c2ac2 
								
							
								 
							
						 
						
							
							
								
								Added notes about chromatic aberration  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8fb84d9e63 
								
							
								 
							
						 
						
							
							
								
								Updated to new rlgl  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f9f33926f7 
								
							
								 
							
						 
						
							
							
								
								Corrected window size to unify with other examples  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								5f7ac64c44 
								
							
								 
							
						 
						
							
							
								
								Removed function SetModelTexture()  
							
							It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion... 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								e913de58c7 
								
							
								 
							
						 
						
							
							
								
								Added distortion shader for testing  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c28a5fbd62 
								
							
								 
							
						 
						
							
							
								
								Code tweak  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6062201e8f 
								
							
								 
							
						 
						
							
							
								
								Simplify Oculus example...  
							
							...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes... 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								24c9b1f717 
								
							
								 
							
						 
						
							
							
								
								Improving Oculus Rift example...  
							
							Under design... looking for the easiest and most comprehensive way for
the user to use VR... 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3468af213f 
								
							
								 
							
						 
						
							
							
								
								Reviewing Oculus rendering...  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1879a8129e 
								
							
								 
							
						 
						
							
							
								
								Fixed little bug in physac example  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4e84ded7ef 
								
							
								 
							
						 
						
							
							
								
								Fixed spacing and set UpdatePhysics() function as static...  
							
							and remove static from PhysicsThread(). 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1a8fbe5cf0 
								
							
								 
							
						 
						
							
							
								
								Add pthread external library to source...  
							
							and add instructions in physac examples to run it successful. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								54537e8f0b 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in delta time calculation...  
							
							and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d1a5374ac4 
								
							
								 
							
						 
						
							
							
								
								raylib Oculus Rift CV1 example... IT WORKS!!!  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								56bd9da07c 
								
							
								 
							
						 
						
							
							
								
								Update Oculus sample (will be moved soon)  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								97fc266ad4 
								
							
								 
							
						 
						
							
							
								
								Updated raylib Oculus example  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6a2bbae521 
								
							
								 
							
						 
						
							
							
								
								Updated physics examples with new module changes  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4c43a40788 
								
							
								 
							
						 
						
							
							
								
								Update physac examples with fixed timestep method  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								77f599885d 
								
							
								 
							
						 
						
							
							
								
								Fixed GLSL 100 shaders  
							
							texture() doesn't exist in glsl 100, it must use texture2D(). 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3c1be60c66 
								
							
								 
							
						 
						
							
							
								
								Updated examples for new physac header-only  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								374e3e7e11 
								
							
								 
							
						 
						
							
							
								
								Updated to raylib 1.5  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								904ef0d4be 
								
							
								 
							
						 
						
							
							
								
								Adjust to standard example screen size  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								2d90cc59b6 
								
							
								 
							
						 
						
							
							
								
								Update distortion.fs  
							
							
								
							
							
						 
						9 years ago