raysan5
d60dc7c2eb
Added Oculus Rift library dll
9 years ago
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
9 years ago
raysan5
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
9 years ago
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
9 years ago
raysan5
3a5fc0c320
Move global data to implementation
9 years ago
raysan5
3d6be7fd80
Added GetGestureDetected() again...
Required by gestures example....
9 years ago
raysan5
47afda2549
Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
9 years ago
victorfisac
5625c11e99
Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
9 years ago
victorfisac
16609d6702
Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8
.
9 years ago
raysan5
4dae3385c3
Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
9 years ago
raysan5
66ec0b5d82
Oculus tracking correction
9 years ago
victorfisac
7999bbafa8
Make GetTime() public to be used externally
9 years ago
victorfisac
c10c49e44f
Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
9 years ago
raysan5
27ba7de1e4
Added some comments
9 years ago
raysan5
68a02e567d
Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
9 years ago
raysan5
c46c0fc652
Corrected keywords usage
9 years ago
raysan5
3884716948
Corrected a couple of warnings
9 years ago
raysan5
8de1427803
Remove release files from src directory
9 years ago
raysan5
d63e32a377
Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
9 years ago
raysan5
52b88e0991
Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
9 years ago
raysan5
3e8427799c
Corrected bug on cubemap generation
9 years ago
victorfisac
7b07b68bfd
Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
9 years ago
victorfisac
cbda329bfd
Removed physac old module from Android MK file
9 years ago
raysan5
e2cfc6b838
Reduced physic steps resolution
9 years ago
raysan5
5f4449f0a1
Removed physac functions from raylib header
9 years ago
raysan5
558ec3891b
Converted physac module to header only
9 years ago
raysan5
dcbfb83031
Updated comments...
9 years ago
Ray
99ee26b001
Review const char *
9 years ago
victorfisac
8323f81ab5
Add physac module to android compile instructions...
... and switch from debug build to release
9 years ago
raysan5
70a96fff80
Simplified Oculus integration
9 years ago
Joshua Reisenauer
f0d8c009ae
cleaned things up
9 years ago
Ray
09fa002818
Corrected issue
9 years ago
Ray
ee795150fa
Updated some code
9 years ago
raysan5
ca13c2ed0c
Converted raygui module to header only
9 years ago
raysan5
058af472ea
Converted GLAD to header only
9 years ago
raysan5
3d5a408177
Remove DEBUG flag for raylib lib compilation
...on Android
9 years ago
Ray
9281e477eb
Embed standard shader into raylib
9 years ago
Ray
1bcf500eca
Review fallback mechanism
9 years ago
Ray
522af9f477
Fallback to default shader
9 years ago
Ray
4dada32693
Include GLFW3 DLL
9 years ago
Ray
34aea08ba2
Update to OpenAL Soft 1.17.2
9 years ago
Ray
6b2823775e
Remove OpenAL Soft
9 years ago
Ray
5f5d191d88
Updated to GLFW 3.2
9 years ago
LelixSuper
302d84cedc
Fix mistake in Makefile
9 years ago
Ray
ad8a5a95b2
Move and update CMakeList
9 years ago
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
9 years ago
Ray
688045307a
Reorganize folder for Android library
Android build system has been simplified and now is included in src
folder, like other build systems.
9 years ago
Ray
72eb2632cc
Corrected compilation bug on OpenGL 1.1
9 years ago
raysan5
60232810d8
Added some comments
9 years ago
raysan5
d1133ca8d3
Some gestures comments tweaks...
9 years ago