252 Commits (1d17be6c1c0f46588cb5ae373891e65993a22280)

Autor SHA1 Nachricht Datum
  Ray a8dfd9db76 REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map` vor 2 Monaten
  Ray 9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions vor 3 Monaten
  Ray 8dae39fbda ADDED: Missing GLSL120 shaders vor 3 Monaten
  Maicon Santana 00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 vor 3 Monaten
  Ray 570082deba `WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.' vor 3 Monaten
  Ray 2365ac8def REVIEWED: Example `shaders_normalmap` #5032 vor 3 Monaten
  Ray 54473e2c2b REVIEWED: Example `shaders_normalmap`, it crashes #5032 vor 3 Monaten
  Ray f0889a74fe EXAMPLES: Format tweaks vor 3 Monaten
  Ray d45b00b191 Update shaders_rounded_rectangle.c vor 3 Monaten
  Ray 1fadc67fb3 ADDED: Missing resources on some examples vor 3 Monaten
  Ray 414235dd17 Update shaders_multi_sample2d.c vor 3 Monaten
  sir-irk 32026ca78b fix preview image file name vor 4 Monaten
  sir-irk 86d2db2aa9 fix typo on UI and preview image vor 4 Monaten
  sir-irk 9a578dbce0 fix formatting vor 4 Monaten
  sir-irk 897a8fbc9f adding preview image vor 4 Monaten
  sir-irk 510dc763e9 adding normal map example vor 4 Monaten
  sir-irk ed509193d9 remving w multiply on the tangent itself vor 4 Monaten
  sir-irk f86295732a fixing shader tangents to be vec4 vor 4 Monaten
  Pivok 0ffc8c517f Pbr example fix vor 6 Monaten
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. vor 7 Monaten
  Ray cc5739a6d7 REVIEWED: Some PRs formating vor 7 Monaten
  luis605 4960cc74e0 [examples] Reviewed shader view depth vor 7 Monaten
  luis605 8ec52e3b25 Added example to build system vor 7 Monaten
  luis605 e08fc8ab80 Added new example - [shader] render depth texture vor 7 Monaten
  Ray 557d071fa2 Reviewed shader loading message vor 8 Monaten
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) vor 8 Monaten
  Ray 861ebafe62 Update shaders_mesh_instancing.c vor 9 Monaten
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) vor 9 Monaten
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) vor 9 Monaten
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) vor 9 Monaten
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) vor 10 Monaten
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- vor 10 Monaten
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders vor 10 Monaten
  Ray fddfb58f85 REVIEWED: Potential shader issues vor 10 Monaten
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` vor 10 Monaten
  Ray 2f6230e366 Formatting review and examples review vor 10 Monaten
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions vor 10 Monaten
  Ray 62d8969a56 Reviewed shader formating vor 10 Monaten
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) vor 10 Monaten
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) vor 11 Monaten
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) vor 11 Monaten
  Ray 6fbf08cc1f
Update pbr.fs vor 11 Monaten
  Ray f9cf684356
Update pbr.vs vor 11 Monaten
  Ray 698bfc48fe
Update pbr.fs vor 11 Monaten
  Ray 0d39e7137b Fix #4527 vor 11 Monaten
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) vor 11 Monaten
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) vor 1 Jahr
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) vor 1 Jahr
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) vor 1 Jahr
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) vor 1 Jahr