raysan5
02c456432d
Complete review of audio system
Still some work left...
8年前
Ray
13ebc745fe
Corrected bug on Linux linking
8年前
raysan5
9e8232d750
Redesigned bloom shader to work on RPI
8年前
raysan5
c604b53f78
Corrected issue with paths on RPI
8年前
raysan5
40fbe9da81
Added new example to makefile
8年前
raysan5
8328353204
New example: XM module playing
8年前
raysan5
f1f51bd9b6
Updated examples screenshots
8年前
raysan5
1eafa7020d
Oculus Rift example with rlgl standalone
8年前
raysan5
52cb0d709a
Code tweaks and comments
8年前
raysan5
0ba349bdf2
Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
8年前
raysan5
be551d7707
Review comment
8年前
raysan5
bfb5ffedda
Added rlgl standalone sample
8年前
raysan5
a05150392a
Added audio standalone sample
8年前
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
8年前
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
8年前
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
8年前
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
8年前
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
8年前
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
8年前
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
8年前
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
8年前
Ray
f88c95ce2d
Updated examples and makefile
8年前
raysan5
be61d2f8c1
Added missing parameter
8年前
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
8年前
raysan5
5a4eb34c39
Corrected issue on distortion shader
8年前
raysan5
c4922c9e88
Reorganize shaders to respective folders
8年前
raysan5
e977915577
Review examples makefile for RPI
8年前
raysan5
a8bed54586
Corrected stream playing with index
8年前
raysan5
9127b5a57d
Enable/Disable VR experience
8年前
Ray
4ff85c2ac2
Added notes about chromatic aberration
8年前
raysan5
8fb84d9e63
Updated to new rlgl
8年前
raysan5
f9f33926f7
Corrected window size to unify with other examples
8年前
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
8年前
raysan5
e913de58c7
Added distortion shader for testing
8年前
raysan5
c28a5fbd62
Code tweak
8年前
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
8年前
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
8年前
Ray
3468af213f
Reviewing Oculus rendering...
8年前
victorfisac
1879a8129e
Fixed little bug in physac example
8年前
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
8年前
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
8年前
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
8年前
raysan5
d1a5374ac4
raylib Oculus Rift CV1 example... IT WORKS!!!
8年前
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
8年前
raysan5
97fc266ad4
Updated raylib Oculus example
8年前
victorfisac
6a2bbae521
Updated physics examples with new module changes
8年前
victorfisac
4c43a40788
Update physac examples with fixed timestep method
8年前
victorfisac
77f599885d
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
9年前
raysan5
3c1be60c66
Updated examples for new physac header-only
9年前
Ray
374e3e7e11
Updated to raylib 1.5
9年前