278 Комити (3a11cc5e31f86be4f57b577b5aef443db80d0c81)

Аутор SHA1 Порука Датум
  Ray San 53ad53d051 Manually review previous PR пре 7 година
  user 217917530b fix for eventmarker missed in first cl пре 7 година
  user 07b522c113 make matrix stack work closer to old opengl implementation пре 7 година
  user 0e18b14605 added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing пре 7 година
  user 963551ee6e added possibility to get modelview matrix from rlgl to be able to send it to shaders пре 7 година
  Ray 2388cbc3cd Corrected crash on shader loading пре 7 година
  Ray 25ceec9b8f Corrected default textures locations пре 7 година
  raysan5 02dd4d32b5 Allow custom distortion shader - IN PROGRESS - пре 7 година
  raysan5 09228752ce Review default shaders usage on loading пре 7 година
  Ray San b6b58991e6 Working on UWP support пре 7 година
  Wilhem Barbier 7ef604fbf5 Store the default shaders пре 7 година
  Ray San 2f024dbfef Corrected possible issue on FBO creation пре 7 година
  Ray San 81518ccd13 Corrected issue with shader locations init пре 7 година
  Wilhem Barbier 879c2f484b SetShaderValue take const pointer пре 7 година
  Ray aa6a1b4283 Corrected issue with missing defines пре 7 година
  Ray d43af4918b Improve textures support for OpenGL 2.1 пре 7 година
  Ray San 415e7e972c Review some issues, view description пре 7 година
  Ray San ab01cd45bc Review rlReadTexturePixels() пре 7 година
  Ray San 31c8c86d8e Comment tweak... пре 7 година
  Ray San 7057d08369 Review VR functionality пре 7 година
  Ray San 412c52499a Reverted change that breaks 3D drawing пре 7 година
  Ray San ddea9d68bf Review VR simulator пре 7 година
  Ray 2068037417 Code tweak пре 7 година
  Ray ff9b486ebe Removed matrix resetting... пре 7 година
  Ray 1d91a46008 Corrected out-of-bounds array issue пре 7 година
  raysan5 0fc1323c80 Renamed modelviewprojection matrix пре 7 година
  raysan5 6369b47f11 Force OpenGL 3.3 on OSX if selected OpenGL 2.1 пре 7 година
  raysan5 eeca607506 Review transforms to match OpenGL 1.1 пре 7 година
  Ray 2a263f7b5f Corrected compilation on OpenGL ES 2.0 пре 8 година
  raysan5 a766e2c480 Updated Vector math to new naming пре 8 година
  raysan5 cbb134946c Corrected GetMouseRay() and rlUnproject() пре 8 година
  raysan5 00d2768bc9 Corrected bug on MatrixPerspective() пре 8 година
  raysan5 e52032f646 Complete review of raymath пре 8 година
  raysan5 38d9fcb08e Moved some functions to raymath пре 8 година
  raysan5 980d9d4cd4 rlgl usable as standalone library пре 8 година
  raysan5 2679c4ae9b Review mesh loading and textures generation пре 8 година
  raysan5 63fd96354e Simplify a bit GenTexture*() functions пре 8 година
  raysan5 52cd5c6324 Corrected some issues пре 8 година
  raysan5 0dabb2708b Reorganized a couple of functions пре 8 година
  raysan5 76c6f0b1e6 Working on PBR system пре 8 година
  raysan5 d368403a13 Working on PBR materials, renamed some data пре 8 година
  raysan5 e893f3629e Corrected some issues пре 8 година
  Ray 6546474fa4 Manual integration of material-pbr into develop пре 8 година
  raysan5 9f09f6f550 Rename enum LogType names... пре 8 година
  Ray 93e2fd8ea1 Some tweaks пре 8 година
  Ray 50c887cb0a Support HDR R32G32B32 float textures loading пре 8 година
  Ray 822c2ddad5 Some defines tweaks for consistency пре 8 година
  Ray d593bd0081 Some code tweaks пре 8 година
  raysan5 247da006ae Rename parameter пре 8 година
  Ray 35172430c6 Added SUPPORT_VR_SIMULATOR flag пре 8 година