Ray San
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53ad53d051
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Manually review previous PR
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пре 7 година |
user
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217917530b
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fix for eventmarker missed in first cl
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пре 7 година |
user
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07b522c113
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make matrix stack work closer to old opengl implementation
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пре 7 година |
user
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0e18b14605
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added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing
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пре 7 година |
user
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963551ee6e
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added possibility to get modelview matrix from rlgl to be able to send it to shaders
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пре 7 година |
Ray
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2388cbc3cd
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Corrected crash on shader loading
If shader file could not be found on loading it crashed, instead added
fallback to default shader!
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пре 7 година |
Ray
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25ceec9b8f
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Corrected default textures locations
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
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пре 7 година |
raysan5
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02dd4d32b5
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Allow custom distortion shader - IN PROGRESS -
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пре 7 година |
raysan5
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09228752ce
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Review default shaders usage on loading
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пре 7 година |
Ray San
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b6b58991e6
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Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
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пре 7 година |
Wilhem Barbier
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7ef604fbf5
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Store the default shaders
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пре 7 година |
Ray San
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2f024dbfef
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Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
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пре 7 година |
Ray San
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81518ccd13
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Corrected issue with shader locations init
On RPI, after latest drivers update, models were not rendered properly
cause of that...
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пре 7 година |
Wilhem Barbier
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879c2f484b
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SetShaderValue take const pointer
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пре 7 година |
Ray
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aa6a1b4283
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Corrected issue with missing defines
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пре 7 година |
Ray
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d43af4918b
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Improve textures support for OpenGL 2.1
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пре 7 година |
Ray San
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415e7e972c
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Review some issues, view description
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
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пре 7 година |
Ray San
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ab01cd45bc
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Review rlReadTexturePixels()
Improve second option to retrieve texture data from fbo...
Still requires some testing...
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пре 7 година |
Ray San
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31c8c86d8e
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Comment tweak...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
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пре 7 година |
Ray San
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7057d08369
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Review VR functionality
To be more generic and configurable
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пре 7 година |
Ray San
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412c52499a
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Reverted change that breaks 3D drawing
It should be reviewed more carefully...
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пре 7 година |
Ray San
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ddea9d68bf
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Review VR simulator
Requires some work, distortion shader could be move out of raylib to
example code...
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пре 7 година |
Ray
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2068037417
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Code tweak
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пре 7 година |
Ray
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ff9b486ebe
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Removed matrix resetting...
to emulate OpenGL funcionality
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пре 7 година |
Ray
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1d91a46008
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Corrected out-of-bounds array issue
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пре 7 година |
raysan5
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0fc1323c80
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Renamed modelviewprojection matrix
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пре 7 година |
raysan5
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6369b47f11
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Force OpenGL 3.3 on OSX if selected OpenGL 2.1
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пре 7 година |
raysan5
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eeca607506
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Review transforms to match OpenGL 1.1
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пре 7 година |
Ray
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2a263f7b5f
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Corrected compilation on OpenGL ES 2.0
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пре 8 година |
raysan5
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a766e2c480
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Updated Vector math to new naming
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пре 8 година |
raysan5
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cbb134946c
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Corrected GetMouseRay() and rlUnproject()
Now it works great with reviewed maths
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пре 8 година |
raysan5
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00d2768bc9
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Corrected bug on MatrixPerspective()
Some other tweaks...
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пре 8 година |
raysan5
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e52032f646
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Complete review of raymath
Now it should be coherent with OpenGL math standards
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пре 8 година |
raysan5
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38d9fcb08e
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Moved some functions to raymath
Exposed some raymath useful functions to raylib API
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пре 8 година |
raysan5
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980d9d4cd4
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rlgl usable as standalone library
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пре 8 година |
raysan5
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2679c4ae9b
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Review mesh loading and textures generation
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пре 8 година |
raysan5
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63fd96354e
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Simplify a bit GenTexture*() functions
Still shader dependant, locations set should be moved out
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пре 8 година |
raysan5
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52cd5c6324
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Corrected some issues
Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
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пре 8 година |
raysan5
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0dabb2708b
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Reorganized a couple of functions
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пре 8 година |
raysan5
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76c6f0b1e6
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Working on PBR system
Moved PBR material loading to example, right decision?
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пре 8 година |
raysan5
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d368403a13
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Working on PBR materials, renamed some data
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пре 8 година |
raysan5
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e893f3629e
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Corrected some issues
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пре 8 година |
Ray
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6546474fa4
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Manual integration of material-pbr into develop
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пре 8 година |
raysan5
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9f09f6f550
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Rename enum LogType names...
...to avoid possible conflicting symbols
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пре 8 година |
Ray
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93e2fd8ea1
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Some tweaks
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пре 8 година |
Ray
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50c887cb0a
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Support HDR R32G32B32 float textures loading
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пре 8 година |
Ray
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822c2ddad5
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Some defines tweaks for consistency
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пре 8 година |
Ray
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d593bd0081
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Some code tweaks
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пре 8 година |
raysan5
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247da006ae
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Rename parameter
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пре 8 година |
Ray
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35172430c6
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Added SUPPORT_VR_SIMULATOR flag
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пре 8 година |