Ray
bdbc05c0dc
Review font
5 years ago
Ray
03720b30a1
Review contributed example
5 years ago
Ray
ddaa4a304d
Review contributor info
5 years ago
Codecat
923f4b9bbd
Added waving cubes example
5 years ago
Ray
434e460c18
Example instructions tweak for clarity
5 years ago
Ray
a9f33c9a89
Reduce textures size
5 years ago
Chris Dill
42d57bbe00
Added array bounds check to textures_bunnymark
5 years ago
Ray
efdc6f87d5
Define standard examples size
5 years ago
Ray
87774a0a21
Review variables initialization
5 years ago
Ray
241c4c8d14
Review easings PR
5 years ago
flashback-fx
bc285f71ed
rename easings_example.c to easings_testbed.c
5 years ago
flashback-fx
d5f664373d
Move easings_example to its proper place
5 years ago
flashback-fx
b7d4856745
Add easings example
5 years ago
Ray
be7e56f51e
Move emscripten web shell to src
5 years ago
Ray
e6ca2c4ba3
Comment tweaks
5 years ago
Ray
0027868d1f
Review Makefiles
5 years ago
Ray
8db2203bcc
Review paths
5 years ago
Ray
3dfbeb5488
Update core_3d_picking.c
5 years ago
Ray
b525039e0a
Review ALL examples
5 years ago
Ray
c1594fa445
Tweaks
5 years ago
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5 years ago
Ray
245cf2400e
Review shader examples
5 years ago
Ray
970f1e8ff1
examples review
5 years ago
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5 years ago
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5 years ago
Ray
9994f16479
Review build config on web
5 years ago
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
5 years ago
Ray
f1ffb3f573
Review shaders for GLSL 100
5 years ago
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5 years ago
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5 years ago
Ray
998b4180e1
Update example!
5 years ago
Ray
0b18133e46
Update shaders_julia_set.c
5 years ago
Ray
d878a0aecb
Update shaders_julia_set.c
5 years ago
Ray
ab44033ed6
Added new examples to Makefile
5 years ago
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
5 years ago
Ray
7eb488a350
Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
5 years ago
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5 years ago
Ray
2edec8ae28
Some example tweaks
5 years ago
Ray
6804c2189e
new examples: shaders_texture_waves
5 years ago
hmmmmmmmm
aea3b2df65
Fixed another small comment error
5 years ago
eggmund
c25154064d
Fixed small error in comments
5 years ago
eggmund
49a49e492a
Added julia set shader example.
5 years ago
raysan5
561c486ceb
Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
5 years ago
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
5 years ago
Ray
7a23a35eed
Remove broken example: standard_lighting
5 years ago
Ray
621965cb8c
Move bunnymark example to another module
5 years ago
Ray
8bafe03ee0
Update text_unicode.c
5 years ago
Ray
eeef7fdb51
Review example formatting
5 years ago
Ray
4c33d38812
Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
5 years ago
Ray
2ddc4bacba
Example review
5 years ago