Ray
245cf2400e
Review shader examples
5 years ago
Ray
970f1e8ff1
examples review
5 years ago
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5 years ago
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5 years ago
Ray
9994f16479
Review build config on web
5 years ago
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
5 years ago
Ray
f1ffb3f573
Review shaders for GLSL 100
5 years ago
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5 years ago
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5 years ago
Ray
998b4180e1
Update example!
5 years ago
Ray
0b18133e46
Update shaders_julia_set.c
5 years ago
Ray
d878a0aecb
Update shaders_julia_set.c
5 years ago
Ray
ab44033ed6
Added new examples to Makefile
5 years ago
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
5 years ago
Ray
7eb488a350
Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
5 years ago
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5 years ago
Ray
2edec8ae28
Some example tweaks
5 years ago
Ray
6804c2189e
new examples: shaders_texture_waves
5 years ago
hmmmmmmmm
aea3b2df65
Fixed another small comment error
5 years ago
eggmund
c25154064d
Fixed small error in comments
5 years ago
eggmund
49a49e492a
Added julia set shader example.
5 years ago
raysan5
561c486ceb
Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
5 years ago
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
5 years ago
Ray
7a23a35eed
Remove broken example: standard_lighting
5 years ago
Ray
621965cb8c
Move bunnymark example to another module
5 years ago
Ray
8bafe03ee0
Update text_unicode.c
5 years ago
Ray
eeef7fdb51
Review example formatting
5 years ago
Ray
4c33d38812
Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
5 years ago
Ray
2ddc4bacba
Example review
5 years ago
Ahmad Fatoum
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
5 years ago
Ahmad Fatoum
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.
This also fixes the current Travis CI build failure for the
Windows configuration.
5 years ago
Ahmad Fatoum
6681fd7df2
examples: core_loading_thread: fix race condition
A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
5 years ago
Ahmad Fatoum
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
And while at it, use a switch clause to make the state machine
structure clearer.
5 years ago
Ray
0fe409bfa9
Renamed example
5 years ago
Ray
f53395694d
Create examples_template.c
5 years ago
Ray
62f1511e5f
Batch of 9 new shapes examples!
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:
- shapes_bouncing_ball
- shapes_collision_area
- shapes_following_eyes
- shapes_draw_circle_sector (requires raygui.h)
- shapes_draw_rectangle_rounded (requires raygui.h)
- shapes_draw_ring (requires raygui.h)
- shapes_easings_ball_anim (requires easings.h)
- shapes_easings_box_anim (requires easings.h)
- shapes_easings_rectangle_array (requires easings.h)
5 years ago
Ray
0c53360a3a
new example: textures_sprite_explosion
5 years ago
Ray
0b2bad4205
Update models_first_person_maze.c
5 years ago
Ray
beda4180cd
Added missing include
5 years ago
Ray
a9ebf8e10d
new example: textures_sprite_button
5 years ago
Ray
34feacc148
new example: core_loading_thread
Data loading in a second thread with progress bar in main thread
5 years ago
Ray
d46160fb6e
example review: models_first_person_maze
Added walls collision check
5 years ago
Ray
73a54fcc3d
Update Makefile
5 years ago
raysan5
270f563964
Minor tweaks
5 years ago
Reece Mackie
f36ba6a2f4
Damn, made a mistake
5 years ago
Reece Mackie
948a442704
Update gamepad example to use new enums
5 years ago
raysan5
55cb13f1b8
Remove example on Android
5 years ago
Ray
600cdb61a3
new example: models_first_person_maze -WIP-
5 years ago
Demizdor
0e683005b4
Fix for DrawRectangleRounded
5 years ago
Ray
0c567cd259
WARNING: Issues on web building
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.
It requires more investigation but now it works (avoiding VAO usage)
5 years ago