Joshua Reisenauer
41c5f3a017
Buffer for raw audio
9年前
Joshua Reisenauer
847944e240
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
9年前
Joshua Reisenauer
b10425492a
name correction
9年前
raysan5
8bbbe8cd76
Corrected namings
9年前
raysan5
037edbaa13
Reorganize data for consistency
9年前
raysan5
bc08271da3
Updated shaders with comments
9年前
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
9年前
Ray
d84f922372
Merge pull request #114 from cHemingway/osx-fixes
Fix building examples on OSX
9年前
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
9年前
Joshua Reisenauer
86fbf4fd8f
logic bug fix
9年前
Joshua Reisenauer
d38d7a1bed
clean up on buffering and preconditions
9年前
Joshua Reisenauer
8c5d403dda
new function to check if music stream is ready
_g naming convention for globals, new error exit numbers.
9年前
Chris Hemingway
f575935ace
Fix glfw name on OSX and remove unused directory warning
9年前
Joshua Reisenauer
ea4b5552c2
corrected typos
9年前
Chris Hemingway
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
9年前
Chris Hemingway
b62bbb78ed
Fix building examples on OSX
9年前
Joshua Reisenauer
5107a2dc40
bug fixes
9年前
Joshua Reisenauer
ded07690fd
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
9年前
Joshua Reisenauer
83dbc07650
buffering of music now uses update audio context
9年前
raysan5
e060944b34
Added QuaternionInvert()
9年前
raysan5
075f51e0a3
Simplified internal (default) dynamic buffers
9年前
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
9年前
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
9年前
Joshua Reisenauer
529d20ee6a
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
9年前
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
9年前
Ray
454b422fd6
Merge pull request #112 from kd7tck/develop
Base Audio Context System
9年前
raysan5
4d78d27bd9
Updated structs Mesh and Shader
9年前
Joshua Reisenauer
6db44500b7
adding multiple music streams
9年前
raysan5
6acfda599e
Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
9年前
raysan5
5c112ff542
Corrected tipo
9年前
raysan5
aee5d9a390
Code tweak
9年前
raysan5
1ddf594d15
Added support for indexed mesh data
9年前
Joshua Reisenauer
9799856ad4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
Joshua Reisenauer
b7f8e97b03
final fix for audiocontext system
now it works
9年前
Ray
ac44db26a2
Added reference
9年前
Ray
c85cd29049
Added defines for default shader names
9年前
Ray
3d0208223a
First implementation of MTL loading
Not tested yet
9年前
Ray
dc4d5dabcd
Added MTL loading info
9年前
Ray
f7d4951165
Improved vertex attribs support for models
9年前
raysan5
0bcb873cbb
Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
9年前
raysan5
29761c2519
Testing new material usage
9年前
raysan5
eeb151586f
Corrected issues with OpenGL 1.1 backend
9年前
raysan5
7ab008878a
Library redesign to accomodate materials system
9年前
raysan5
ec72a8868e
Comment tweak
9年前
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
9年前
Joshua Reisenauer
e660700924
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9年前
raysan5
fd67e31f63
Renamed function for consistency
9年前
raysan5
8301980ba8
Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
9年前
raysan5
5f73850fa6
Renamed functions for consistency
9年前
raysan5
e94acf86f8
Reorganized internal funcs
9年前