raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
3 years ago
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
3 years ago
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
3 years ago
Ray
bae423be41
Create reload.fs
3 years ago
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
3 years ago
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 years ago
raysan5
65b299c6cf
Replace tabs by 4 spaces
4 years ago
Ray
7e9028ae08
Update user name
4 years ago
Ray
8e15dae5ed
Review contributed examples
4 years ago
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
4 years ago
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4 years ago
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4 years ago
raysan5
405d3fac0c
Corrected issue with floor() #1377
4 years ago
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
4 years ago
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
4 years ago
raysan5
0fda4b1183
Update raysan.png
4 years ago
raysan5
8a501ef06d
Review some png images
4 years ago
raysan5
fed4716c3b
resources PNG chunks cleaning
4 years ago
raysan5
15e1e9ba24
Added resources license
4 years ago
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
4 years ago
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
4 years ago
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
4 years ago
Ray
cacd4a9d90
Some examples tweaks
5 years ago
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
5 years ago
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5 years ago
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
5 years ago
Ray
4b79f63d07
new example: shaders_fog
5 years ago
Ray
81d8302d53
ADDED: shaders_basic_lighting
5 years ago
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5 years ago
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5 years ago
Ray
f1ffb3f573
Review shaders for GLSL 100
5 years ago
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5 years ago
Ray
6804c2189e
new examples: shaders_texture_waves
5 years ago
eggmund
49a49e492a
Added julia set shader example.
5 years ago
Ray
2ddc4bacba
Example review
5 years ago
Ray
129703fad1
new example: shaders_texture_drawing
5 years ago
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6 years ago
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
6 years ago
Ray
6ef1e1d938
new example: shaders_raymarching
6 years ago
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
6 years ago
Ray
a1d9c33995
Reviewed models and examples
6 years ago
Ray
d573a5ad60
Removed dwarf 3d model
Replaced by medieval 3d assets
6 years ago
Ray San
4fe8e05a7f
Review GLSL 120 shaders
Not tested, could have errors
7 years ago
Ray
085779707f
Uploaded shaders for GLSL 120
7 years ago
raysan5
0fc1323c80
Renamed modelviewprojection matrix
7 years ago
Ray
65e6a6db53
Improved shaders_postprocessing example
7 years ago
Ray
aba25e9ba3
Move shaders to examples
7 years ago