Ahmad Fatoum
85213795d1
GetDirectoryPath: return NULL, don't crash when no slash
Noted in #634 .
7 anni fa
Ahmad Fatoum
5dda105a79
core: Support slashes as well in GetFileName & GetDirectoryPath
Fixes #634 .
7 anni fa
Ray
4259ff78e1
Merge pull request #633 from unequaled86/patch-1
lerp for vector2 and float
7 anni fa
Oğuzhan Çankaya
2bef76735d
lerp for vector2 and float
7 anni fa
Ray
20656af122
Merge pull request #631 from sunshinehunter/patch-1
Fixes path to rlgl.h in README.md
7 anni fa
sunshinehunter
04a11c86e3
Fixes path to rlgl.h in README.md
The link to rlgl in the README was broken, it previously pointed to a .c file which doesn't exist (anymore).
7 anni fa
Ray
0e340f7116
Merge pull request #629 from justinclift/keyboard_keys_v2
Add the remaining numeric keypad keys, and a few other missing ones
7 anni fa
Justin Clift
699cadcf98
Add the remaining numeric keypad keys, and a few other missing ones
7 anni fa
Ray
d52b6c23ee
Merge pull request #628 from justinclift/keyboard_keys_v1
Add the plus and minus keys on both the main keyboard and keypad
7 anni fa
Justin Clift
6a5dbeace8
Add the plus and minus keys on both the main keyboard and keypad
7 anni fa
Ray
506b7b8d7c
Corrected issue with batch overflows
When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one...
Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing.
Doing some maths, it means:
Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes
Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes
Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes
Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
7 anni fa
Ray
732b775a1d
Proper variables initialization
7 anni fa
Ray
4c84208644
Working on batch reset issue
Corrected memory leak!
7 anni fa
Ray
eef44fd930
Merge pull request #625 from ChrisDill/master
Raymath dllexport fix
7 anni fa
ChrisDill
c669c6762f
Improved raymath defines
- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
7 anni fa
ChrisDill
a187361c6f
Raymath dllexport fix if _WIN32 defined
- Added check for dllexport to compile if _WIN32 defined.
- If not defined then use the original RMDEF.
7 anni fa
ChrisDill
42b52ecdb1
Raymath dllexport fix
- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
7 anni fa
Ray
e4f74e85a4
Merge pull request #624 from ChrisDill/master
Added Sublime Text 3 project template
7 anni fa
ChrisDill
a23feee6f3
Added Sublime Text 3 project template
- Added Sublime Text project file.
- Added Sublime Text build system.
7 anni fa
Ray
46411e1c55
Renamed n-patch sample
7 anni fa
Ray
b88bfa7267
Review PR formatting
7 anni fa
Ray
20ff9dc663
Merge pull request #622 from Joefish/rectcollision-optim
Shapes: Simplifies CheckCollisionRecs
7 anni fa
Ray
477928dd0f
Merge pull request #623 from Joefish/snake-fix
Games: Fixes bugs in Snake
7 anni fa
Joseph-Eugene Winzer
1cef8ea1bf
Shapes: Simplifies CheckCollisionRecs
By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
7 anni fa
Joseph-Eugene Winzer
ab7acd6e34
Games: Snake: Fixes snake head collision with fruit
CheckCollisionRecs() returns true on edge-collision what means that the
snake eats the fruit when colliding with it but also when sliding by one
unit above or below the fruit.
7 anni fa
Joseph-Eugene Winzer
b4c02d94a0
Games: Snake: Fixes fruit spawn position
If the initial fruit position collides with the snake's body a new
position for the fruit is generated but without adding the grid offset.
7 anni fa
Ray
34493ed231
Merge pull request #620 from mackron/dr/mini_al
Update mini_al to 0.8.5.
7 anni fa
David Reid
3200b23469
Update mini_al.
This should improve the Raspberry Pi experience.
7 anni fa
Ray
00f5f2ead2
Merge pull request #616 from overdev/master
[Feature Request] 9-patch drawing function
7 anni fa
Jorge A. Gomes
dab78d59f3
Update textures.c
See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
7 anni fa
Jorge A. Gomes
5f89e35d1c
Update raylib.h
7 anni fa
Jorge A. Gomes
921cacacfb
Added example screenshot.
7 anni fa
Jorge A. Gomes
051cf1346b
Added texture_image_9patch.c example
7 anni fa
Jorge A. Gomes
34c3ae5ab3
Added 9-patch texture used in the example code.
7 anni fa
Ray
7634cbeb22
Updated mini_al
Corrected issue with sound playing (pop sound at the end)
7 anni fa
Ray
aa1bb1e33d
Update CONTRIBUTING.md
7 anni fa
Ray
06be400ca3
Reviewed AnimatedModel struct
Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
7 anni fa
Ray
b042fe12e6
Reviewed spacings on latest PR
7 anni fa
Ray
61b32e45ed
Merge pull request #618 from kimkulling/fix_compiler_warnings
Fix compiler warnings
7 anni fa
Kim Kulling
f5f7ed79b8
Fix compiler warnings of lib
7 anni fa
Kim Kulling
b2cac82fa0
Fix compiler warings in texture.c and more.
7 anni fa
Kim Kulling
ecf8bff4aa
Fix compiler warnings, first part
7 anni fa
Jorge A. Gomes
28424141f0
Update textures.c
Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
7 anni fa
Jorge A. Gomes
6ef03ea4e8
Update raylib.h
Added support form vertical and horizontal 3-patches.
Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
7 anni fa
Ray
d4bb444fe5
Merge pull request #609 from pamarcos/fix_physac_examples
[physac] Fix Physac examples to be run without creating new thread
7 anni fa
Jorge A. Gomes
7cc2a5585b
Update textures.c
Added DrawNinePatch() function implementation.
7 anni fa
Jorge A. Gomes
c9ca14e659
Update raylib.h
Added NinePatch struc definition and function prototype.
7 anni fa
Ray
d999e5a016
Added VSCode project template
7 anni fa
Ray
b6f2fb613e
Merge pull request #612 from ethan-tqa/master
fix problem when compiling with MSVC 2017, error C2177
7 anni fa
Ethan Trịnh
6ea8c62b43
make sure that the constant is of float type, not double
7 anni fa