3aad221b1e 
								
							
								 
							
						 
						
							
							
								
								Review some shaders to work on GLSL 100  
							
							Tested on Raspberry Pi... Just note that platform is very limited by GPU... 
							
						 
						5 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a6db31c01e 
								
							
								 
							
						 
						
							
							
								
								updated RayMarching Demo ( #997 )  
							
							* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3fcf2ee19a 
								
							
								 
							
						 
						
							
							
								
								Example renamed  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								bdcb16e7bb 
								
							
								 
							
						 
						
							
							
								
								Review PR and comments  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a679b0ccc0 
								
							
								 
							
						 
						
							
							
								
								contributed simple shader example ( #973 )  
							
							Contributed simple shader example 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4b79f63d07 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_fog  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								89c16baf18 
								
							
								 
							
						 
						
							
							
								
								Replace tabs with spaces and update year of copyright notices ( #927 )  
							
							* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								81d8302d53 
								
							
								 
							
						 
						
							
							
								
								ADDED: shaders_basic_lighting  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								87774a0a21 
								
							
								 
							
						 
						
							
							
								
								Review variables initialization  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								b525039e0a 
								
							
								 
							
						 
						
							
							
								
								Review ALL examples  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c1594fa445 
								
							
								 
							
						 
						
							
							
								
								Tweaks  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								970f1e8ff1 
								
							
								 
							
						 
						
							
							
								
								examples review  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ce87d2ced4 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_eratosthenes  
							
							Contributed by ProfJski 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9fd410b8a8 
								
							
								 
							
						 
						
							
							
								
								Review shader to use provided texture coordinates  
							
							Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f1ffb3f573 
								
							
								 
							
						 
						
							
							
								
								Review shaders for GLSL 100  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								eb7beb59b6 
								
							
								 
							
						 
						
							
							
								
								Ammended comment.  
							
							Also changed path to shader back to what it was originally. 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a7c5e3cab7 
								
							
								 
							
						 
						
							
							
								
								Updating julia set example.  
							
							Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								998b4180e1 
								
							
								 
							
						 
						
							
							
								
								Update example!  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0b18133e46 
								
							
								 
							
						 
						
							
							
								
								Update shaders_julia_set.c  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d878a0aecb 
								
							
								 
							
						 
						
							
							
								
								Update shaders_julia_set.c  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								424d3ca8d9 
								
							
								 
							
						 
						
							
							
								
								examples review  
							
							Redesigns, deletes and renames
Also noted authors propertly on contributed examples 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								2edec8ae28 
								
							
								 
							
						 
						
							
							
								
								Some example tweaks  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6804c2189e 
								
							
								 
							
						 
						
							
							
								
								new examples: shaders_texture_waves  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
								
								
							
							
								
							
								aea3b2df65 
								
									
								
							
								 
							
						 
						
							
							
								
								Fixed another small comment error  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c25154064d 
								
							
								 
							
						 
						
							
							
								
								Fixed small error in comments  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								49a49e492a 
								
							
								 
							
						 
						
							
							
								
								Added julia set shader example.  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								2ddc4bacba 
								
							
								 
							
						 
						
							
							
								
								Example review  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								129703fad1 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_texture_drawing  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								be6d237b9e 
								
							
								 
							
						 
						
							
							
								
								Review models examples  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								557456cace 
								
							
								 
							
						 
						
							
							
								
								Review window title  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								55f8dbc755 
								
							
								 
							
						 
						
							
							
								
								WARNING: Redesigned SetShaderValue()  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0c5bee4c9a 
								
							
								 
							
						 
						
							
							
								
								Limiting FPS to 60 for uniformity with other examples.  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0fe56b1674 
								
							
								 
							
						 
						
							
							
								
								Adding basic palette-switching example using uniform arrays.  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								788bb78989 
								
							
								 
							
						 
						
							
							
								
								Some tweaks  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6ef1e1d938 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_raymarching  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8f95518858 
								
							
								 
							
						 
						
							
							
								
								Reviewed some examples to work on RPI  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ed269b8d9a 
								
							
								 
							
						 
						
							
							
								
								Review RenderTexture drawing usage  
							
							Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()` 
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
								
								
							
							
								
							
								f3d144bf0e 
								
									
								
							
								 
							
						 
						
							
							
								
								Convert window render sizes to floats  
							
							GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi. 
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a1d9c33995 
								
							
								 
							
						 
						
							
							
								
								Reviewed models and examples  
							
							
								
							
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d573a5ad60 
								
							
								 
							
						 
						
							
							
								
								Removed dwarf 3d model  
							
							Replaced by medieval 3d assets 
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6045062a05 
								
							
								 
							
						 
						
							
							
								
								Renamed some functions  
							
							- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D() 
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4cc12ef2b3 
								
							
								 
							
						 
						
							
							
								
								Review camera definition on examples  
							
							
								
							
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								09228752ce 
								
							
								 
							
						 
						
							
							
								
								Review default shaders usage on loading  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7ef604fbf5 
								
							
								 
							
						 
						
							
							
								
								Store the default shaders  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4fe8e05a7f 
								
							
								 
							
						 
						
							
							
								
								Review GLSL 120 shaders  
							
							Not tested, could have errors 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								085779707f 
								
							
								 
							
						 
						
							
							
								
								Uploaded shaders for GLSL 120  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1375a616b2 
								
							
								 
							
						 
						
							
							
								
								Some examples code tweaks  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9446746001 
								
							
								 
							
						 
						
							
							
								
								Corrected issues on examples  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0fc1323c80 
								
							
								 
							
						 
						
							
							
								
								Renamed modelviewprojection matrix  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9040526f17 
								
							
								 
							
						 
						
							
							
								
								Adapt to new materials system  
							
							
								
							
							
						 
						8 years ago