Ray
3922bc27cd
Supporting multiple HMD configurations
-IN PROGRESS-
9 lat temu
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
9 lat temu
raysan5
e2a3a52ad6
Edited comment
9 lat temu
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
9 lat temu
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
9 lat temu
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
9 lat temu
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
9 lat temu
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
9 lat temu
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
9 lat temu
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
9 lat temu
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
9 lat temu
raysan5
c4922c9e88
Reorganize shaders to respective folders
9 lat temu
raysan5
572936ec65
Added Oculus functions to raylib header
9 lat temu
raysan5
4b444e7cc3
Comment glBlitFramebuffer()
9 lat temu
raysan5
9127b5a57d
Enable/Disable VR experience
9 lat temu
raysan5
8652e644dd
Corrected bug on stereo rendering
9 lat temu
raysan5
6981e2bffa
Get supported videomodes for fullscreen
9 lat temu
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
9 lat temu
raysan5
369b8532c0
Review rlglInitGraphics()
9 lat temu
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
9 lat temu
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
9 lat temu
raysan5
b358402cb3
Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
9 lat temu
raysan5
a522b6e23b
Corrected issue with unclosed threads
9 lat temu
raysan5
03d9583b94
Add oculus simulator (in case device is not detected)
9 lat temu
raysan5
afe033412b
Code tweak
9 lat temu
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
9 lat temu
raysan5
b01f5ff6a7
Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
9 lat temu
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
9 lat temu
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
9 lat temu
Ray
4df7a0f2f8
Added support for OpenGL 2.1
9 lat temu
Ray
3468af213f
Reviewing Oculus rendering...
9 lat temu
victorfisac
1b0996fb0b
Updated physac header documentation
9 lat temu
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
9 lat temu
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
9 lat temu
victorfisac
5a1cbb2842
Fix current time value
9 lat temu
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
9 lat temu
raysan5
c914010606
Correct issue on Oculus drawing
9 lat temu
raysan5
d60dc7c2eb
Added Oculus Rift library dll
9 lat temu
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
9 lat temu
raysan5
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
9 lat temu
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
9 lat temu
raysan5
3a5fc0c320
Move global data to implementation
9 lat temu
raysan5
3d6be7fd80
Added GetGestureDetected() again...
Required by gestures example....
9 lat temu
raysan5
47afda2549
Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
9 lat temu
victorfisac
5625c11e99
Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
9 lat temu
victorfisac
16609d6702
Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8 .
9 lat temu
raysan5
4dae3385c3
Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
9 lat temu
raysan5
66ec0b5d82
Oculus tracking correction
9 lat temu
victorfisac
7999bbafa8
Make GetTime() public to be used externally
9 lat temu
victorfisac
c10c49e44f
Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
9 lat temu