Ray
68b6c79c3f
Update rlgl.h
1年前
Ray
2fe68a8a12
REVIEWED PR deferred render
1年前
Jett
e71153258b
fix for deferred rendering example. ( #3655 )
* fix for deferred rendering example.
* missed defines to build.
1年前
Peter0x44
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
1年前
Peter0x44
ef5069862d
Fix mistake in pr #3572 ( #3587 )
1年前
Ray
e9ddb15d9d
REVIEWED: rlgl function description and comments
1年前
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
1年前
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
1年前
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h ( #3558 )
1年前
Le Juez Victor
9099077075
[rlgl] Fixed return type of `GetCompressedFormatName` ( #3529 )
The return type of `GetCompressedFormatName` has been corrected from `char *` to `const char *`
1年前
Ray
30dcbaff20
Update rlgl.h
1年前
Ray
807516a991
Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
1年前
Ray
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
1年前
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
1年前
Ray
1407f6eb46
ADDED: `rlBlitFramebuffer()`, required for deferred render
1年前
Ray
de7beef05d
Remove trailing spaces
1年前
Jett
ff04d52f12
Added rlEnablePointMode ( #3490 )
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
1年前
2Bear
9a687e3153
Fix missing `PLATFORM_DESKTOP_SDL` checks. ( #3469 )
1年前
Ray
19ff0e5fb1
REVIEWED: `rlLoadTexture()` #3440
1年前
Ray
be8eea9eda
Format tweaks
1年前
Ray
f2389a1e55
Remove trail spaces
1年前
Ray
557aeff253
REVIEWED: `glInternalFormat` is unsigned and actually, `rlGetGlTextureFormats()` returns 0 if fails
1年前
Ray
36e99860ee
Added note about WebGL warning
1年前
Ray
b335927665
Reviewed PR #3321
1年前
Christopher Odom
eb461512a7
Added UBSAN complaint fix to rLoadTexture #1891 ( #3321 )
1年前
Ray
30a9a24db9
Review to avoid UBSAN complaining #1891
1年前
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
1年前
Branimir Ričko
b27e98a428
Fix bug where default shaders was not linking. ( #3261 )
1年前
Ray
5a33f19964
Revert "Fix #3246"
This reverts commit e4dcbd5180
.
1年前
Ray
e4dcbd5180
Fix #3246
1年前
Nikolas
bef818e210
Fix build for OpenGL 2.1, where half floats are part of an extension ( #3233 )
1年前
Nikolas
dc621ca388
Support 16-Bit HDR textures ( #3220 )
* Support 16-Bit HDR textures
* Fix build on emscripten
* Move helper functions
1年前
Ray
974460b072
REVIEWED: `rlLoadShaderBuffer()` #3104
1年前
Ray
830e328df0
Remove trailing spaces
1年前
Chema Guerra
f385d0ce1c
Continuation of support for ES3/WebGL2 ( #3107 )
* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com>
1年前
Ray
ba802fdd5e
tweaks
1年前
Ray
e497603678
ADDED: Experimental support for OpenGL ES 3.0 -WIP-
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
1年前
Ray
7d68aa6869
REVIEWED: Modules description layout
2 年前
Ray
838fc7e303
REVIEWED: Some old TODOs
2 年前
Ray
771957458d
Avoid shader attribute not found log
2 年前
Ray
9aa71f04f2
Avoid tracelog about not found uniforms #3003
2 年前
Ray
975c70d2b7
Update rlgl.h
2 年前
Antonis Geralis
394b31faff
Add GL_MIN GL_MAX blending equations ( #2945 )
2 年前
Ray
cb2ba3675c
REVIEWED: `rlUnloadFramebuffer()` #2937
2 年前
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
* Fixed some grammar mistakes.
* Fixed some typos.
2 年前
Ray
1fea266472
Clean trailing spaces
2 年前
Dor Shapira
7cdffcec52
fixed typo ( #2886 )
pilepine=>pipeline
chosing=>choosing
additioanlly=>additionally
attachmment=>attachment
initialize=>inititialize
Binded=>Bound
lattest=>latest
hi @raysan5 , I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
2 年前
Ray
f68bb8c707
REVIEWED: `rlGenTextureMipmaps()`, GPU generation only
2 年前
Uneven Prankster
19715546b3
Stub out rlCubemapParameters if under GL 1.1. ( #2876 )
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2 年前
Uneven Prankster
76468bb8d8
Add rlCubemapParameters to rlgl.h ( #2862 )
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2 年前