* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com>
I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:
main.cpp:8:23: error: expected '(' for function-style cast or type construction
ClearBackground(BLACK);
^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
NOTE: Don't use this check with MSVC because by default, it reports
199711L regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly
see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"
This reverts commit de748dfffe so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files