Ray
9b24120cd9
Updated libs
8 anni fa
Ray
2a2bee8964
raylib v1.7 release
8 anni fa
raysan5
a81dfabf86
Update releases to latest version
9 anni fa
raysan5
6b072e696d
Updated releases
Latest raylib 1.6
9 anni fa
raysan5
020601092e
Added release version for RaspberryPi
9 anni fa
raysan5
a94b553aff
Updated release headers
9 anni fa
raysan5
bec58075ff
Update ro raylib 1.5 release
9 anni fa
raysan5
cac378bd95
Added release versions of raylib 1.5
9 anni fa
raysan5
bab08f1c89
Added release folder (again)
9 anni fa
raysan5
5f4449f0a1
Removed physac functions from raylib header
9 anni fa
raysan5
60232810d8
Added some comments
9 anni fa
raysan5
13bef7aa02
Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
9 anni fa
raysan5
0bc71d84f8
Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
9 anni fa
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
9 anni fa
raysan5
cafc66a3c1
Rename for consistency with other functions
9 anni fa
raysan5
cf6d2e3985
Review coding style to match raylib style
Moved AudioError enum inside audio.c
9 anni fa
Joshua Reisenauer
cf2975d062
convenient way to combine errors
9 anni fa
Joshua Reisenauer
af1eb5453a
I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
9 anni fa
Joshua Reisenauer
90e1ed2b5e
mod player added
9 anni fa
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
9 anni fa
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
9 anni fa
raysan5
cac2a66deb
Improved library consistency
Functions renamed to improve library consistency
9 anni fa
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
9 anni fa
Joshua Reisenauer
9f2fc81df2
update to openal
9 anni fa
victorfisac
b0a0c5d431
Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
9 anni fa
victorfisac
f2d61d4043
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
9 anni fa
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
9 anni fa
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
9 anni fa
victorfisac
c320a21f2b
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
9 anni fa
victorfisac
30c8058fca
Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
9 anni fa
raysan5
dcf5f45f68
Add lighting system -IN PROGRESS-
Improved materials
9 anni fa
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
9 anni fa
raysan5
03cc031d00
Remove TODO comments (already done)
9 anni fa
raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
9 anni fa
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
9 anni fa
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
9 anni fa
raysan5
075f51e0a3
Simplified internal (default) dynamic buffers
9 anni fa
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
9 anni fa
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
9 anni fa
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
9 anni fa
Joshua Reisenauer
6db44500b7
adding multiple music streams
9 anni fa
raysan5
5c112ff542
Corrected tipo
9 anni fa
raysan5
1ddf594d15
Added support for indexed mesh data
9 anni fa
Ray
f7d4951165
Improved vertex attribs support for models
9 anni fa
raysan5
0bcb873cbb
Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
9 anni fa
raysan5
7ab008878a
Library redesign to accomodate materials system
9 anni fa
raysan5
fd67e31f63
Renamed function for consistency
10 anni fa
raysan5
5f73850fa6
Renamed functions for consistency
10 anni fa
Joshua Reisenauer
9d09ada33b
new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
10 anni fa
Joshua Reisenauer
4636e3367c
number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
10 anni fa