raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
4年前
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
4年前
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
4年前
Ray
bae423be41
Create reload.fs
4年前
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
4年前
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4年前
raysan5
65b299c6cf
Replace tabs by 4 spaces
4年前
Ray
7e9028ae08
Update user name
4年前
Ray
8e15dae5ed
Review contributed examples
4年前
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
4年前
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4年前
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4年前
raysan5
405d3fac0c
Corrected issue with floor() #1377
4年前
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
4年前
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
4年前
raysan5
0fda4b1183
Update raysan.png
4年前
raysan5
8a501ef06d
Review some png images
4年前
raysan5
fed4716c3b
resources PNG chunks cleaning
4年前
raysan5
15e1e9ba24
Added resources license
4年前
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
5年前
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
5年前
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
5年前
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
5年前
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
5年前
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
5年前
Ray
cacd4a9d90
Some examples tweaks
5年前
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
5年前
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
5年前
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
5年前
Ray
4b79f63d07
new example: shaders_fog
5年前
Ray
81d8302d53
ADDED: shaders_basic_lighting
5年前
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5年前
Ray
f1ffb3f573
Review shaders for GLSL 100
5年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5年前
Ray
6804c2189e
new examples: shaders_texture_waves
5年前
eggmund
49a49e492a
Added julia set shader example.
5年前
Ray
2ddc4bacba
Example review
5年前
Ray
129703fad1
new example: shaders_texture_drawing
6年前
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6年前
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
6年前
Ray
6ef1e1d938
new example: shaders_raymarching
6年前
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
6年前
Ray
a1d9c33995
Reviewed models and examples
6年前
Ray
d573a5ad60
Removed dwarf 3d model
Replaced by medieval 3d assets
6年前
Ray San
4fe8e05a7f
Review GLSL 120 shaders
Not tested, could have errors
7年前
Ray
085779707f
Uploaded shaders for GLSL 120
7年前
raysan5
0fc1323c80
Renamed modelviewprojection matrix
7年前
Ray
65e6a6db53
Improved shaders_postprocessing example
7年前
Ray
aba25e9ba3
Move shaders to examples
7年前