Joecheong2006
10fadd9185
Replaced scalar to float
3 月之前
Joecheong2006
b6ae5af4e3
Removed redefined RAD and DEG
3 月之前
Joecheong2006
8a0ab163d3
Changed to 4 spaces
3 月之前
JoeCheong
f3854cb406
Fixed typo
3 月之前
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
3 月之前
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web
3 月之前
sir-irk
32026ca78b
fix preview image file name
3 月之前
sir-irk
86d2db2aa9
fix typo on UI and preview image
4 月之前
sir-irk
9a578dbce0
fix formatting
4 月之前
sir-irk
a94feef6d0
update readme
4 月之前
sir-irk
897a8fbc9f
adding preview image
4 月之前
sir-irk
510dc763e9
adding normal map example
4 月之前
Jordan Zedeck
e91a3697ff
Fixed typo
4 月之前
sir-irk
ed509193d9
remving w multiply on the tangent itself
4 月之前
sir-irk
f86295732a
fixing shader tangents to be vec4
4 月之前
Agnis Aldiņš "NeZvērs
ed022e89e5
fix preview crop
4 月之前
Agnis Aldiņš "NeZvērs
f6b7168ed4
Add preview image
4 月之前
Agnis Aldiņš "NeZvērs
fa9653d179
Fix function call
4 月之前
Agnis Aldiņš "NeZvērs
fca2317640
remove //#define PLATFORM_WEB
4 月之前
Agnis Aldiņš "NeZvērs
a2cf878190
cleanup variable shadowing
4 月之前
Agnis Aldiņš "NeZvērs
4233544670
Update core_3d_fps_controller.c
4 月之前
Agnis Aldiņš "NeZvērs
4d5a56a5f8
change game's resolution
4 月之前
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
4 月之前
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
5 月之前
Ray
5f497d0687
REVIEWED: `shapes_digital_clock` example
5 月之前
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
5 月之前
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
5 月之前
Pivok
0ffc8c517f
Pbr example fix
5 月之前
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
Calculate `right` Vector3 for correct audio stereo positioning.
6 月之前
Zean Key
77f31178ed
fixed text_draw_3d
6 月之前
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
6 月之前
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
6 月之前
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
6 月之前
Ray
cc5739a6d7
REVIEWED: Some PRs formating
6 月之前
Gunko Vadim
53cbd3cb11
rename
6 月之前
Gunko Vadim
0d86084709
Update text_unicode_font_example.c
The creation of the array has been rewritten, the size of the example has been reduced
6 月之前
Gunko Vadim
4184a5b251
Update text_unicode_font_example.c
6 月之前
Gunko Vadim
5d7e8010a5
example unicode font
A review of the code is required. Since I'm not sure what's written correctly at all.
6 月之前
Bigfoot71
59dc53d20e
update readme
6 月之前
Bigfoot71
d5733ffb9a
update example makefiles
6 月之前
Bigfoot71
a554ef339b
add `audio_sound_positionning` example
6 月之前
luis605
4960cc74e0
[examples] Reviewed shader view depth
7 月之前
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
7 月之前
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
7 月之前
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
7 月之前
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
7 月之前
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
7 月之前
luis605
8ec52e3b25
Added example to build system
7 月之前
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
7 月之前
luis605
e08fc8ab80
Added new example - [shader] render depth texture
7 月之前