220 Révisions (87f17538d0103e4a863d23860c4bc0400fe12792)

Auteur SHA1 Message Date
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) il y a 2 mois
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) il y a 2 mois
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) il y a 2 mois
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- il y a 2 mois
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders il y a 3 mois
  Ray fddfb58f85 REVIEWED: Potential shader issues il y a 3 mois
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` il y a 3 mois
  Ray 2f6230e366 Formatting review and examples review il y a 3 mois
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions il y a 3 mois
  Ray 62d8969a56 Reviewed shader formating il y a 3 mois
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) il y a 3 mois
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) il y a 3 mois
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) il y a 4 mois
  Ray 6fbf08cc1f
Update pbr.fs il y a 4 mois
  Ray f9cf684356
Update pbr.vs il y a 4 mois
  Ray 698bfc48fe
Update pbr.fs il y a 4 mois
  Ray 0d39e7137b Fix #4527 il y a 4 mois
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) il y a 4 mois
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) il y a 5 mois
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) il y a 5 mois
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) il y a 5 mois
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) il y a 8 mois
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) il y a 8 mois
  Ray db8b199363 Reviewed shader il y a 8 mois
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) il y a 8 mois
  Ray b657001e0d REVIEWED: shaders_vertex_displacement il y a 8 mois
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) il y a 8 mois
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) il y a 8 mois
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) il y a 9 mois
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) il y a 10 mois
  Ray 479bd84400 Update shaders_palette_switch.c il y a 11 mois
  Ray 34d00d5217 Minor formatting tweaks il y a 11 mois
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) il y a 11 mois
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) il y a 1 an
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` il y a 1 an
  Ray 3f1e59a7cf Update copyright to 2024 il y a 1 an
  Ray 36df9c5bd6 Update shaders_basic_pbr.c il y a 1 an
  Ray e039a221a3 Review formating il y a 1 an
  Ray 706f74bce0 Update shaders_basic_pbr.c il y a 1 an
  Ray bb18018f29 REVIEWED: `shaders_basic_pbr`, added more comments il y a 1 an
  Ray 4805dddc18 Update shaders_deferred_render.c il y a 1 an
  Ray 2fe68a8a12 REVIEWED PR deferred render il y a 1 an
  Jett e71153258b
fix for deferred rendering example. (#3655) il y a 1 an
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) il y a 1 an
  TheManTheMythTheGameDev 34a9163c52
Remove dependencies from PBR example (#3649) il y a 1 an
  devdad 9bdc217987
basic PBR example (#3621) il y a 1 an
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) il y a 1 an
  Ray 9c2308bdc3 Examples reviews il y a 1 an
  Ray 022b464b0b Remove BOM il y a 1 an
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples il y a 1 an