Ray
8e15dae5ed
Review contributed examples
4 years ago
Ray
8327857488
Update shaders_multi_sample2d.c
4 years ago
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
New implementation allow enabling additional textures per batch only.
4 years ago
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
4 years ago
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4 years ago
Ray
2bcd3a6df5
Simplified example and resources sizes
4 years ago
Ray
f12db180cd
Reviewed PR #1407
4 years ago
Chance Snow
9833fe45eb
Added desktop cursor getter and setter functions ( #1407 )
* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
4 years ago
raysan5
fa357b8d5d
Review undesired changes
4 years ago
raysan5
c62c4df749
Updated miniaudio #1402
4 years ago
Ray
41192c6d4a
Replace 0.f by 0.0f
4 years ago
Ray
a4ea9f872f
Review "aggregate initializations" #1403
4 years ago
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4 years ago
kernelkinetic
e90b4d8915
Platform DRM ( #1388 )
* updated README.md
* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension
* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho
* removed redundant cleanup in InitGraphicsDevice
* fixed DRM connector mode selection
* added choosen DRM connected mode to log output
* added respecting TargetFPS on DRM mode selection, default to 60
* added support for GetMonitorRefreshRate
* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE
* changed avoidProgressive to allowInterlaced
* cleanup, function extraction and improved mode selection
* README reverted to original for PR
* line endings fixed for core.c
* removed old code
* mouse pointer reverted to small square
* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM
Co-authored-by: kernelkinetic <kernelkinetic@outlook.com>
4 years ago
raysan5
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
It does not work properly yet but it compiles correctly
4 years ago
raysan5
4a97a5c63a
Update models_skybox.c
4 years ago
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
Added some tracelog messages
4 years ago
raysan5
8d41683917
REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
4 years ago
raysan5
789c5fbdf9
Updated build script to generate .a on WebAssembly
This is the recommended way
4 years ago
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
4 years ago
raysan5
55204dae03
Review Makefile path
4 years ago
raysan5
6da3c1e7c3
Reverted previous change
4 years ago
raysan5
405d3fac0c
Corrected issue with floor() #1377
4 years ago
Ray
8cf0be4b6c
Review memory loading functions signesness
4 years ago
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
4 years ago
raysan5
ea832628c4
Review last PR formatting to follow raylib standards
4 years ago
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4 years ago
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
4 years ago
raysan5
ebdeab7e25
Code reorganization on example
4 years ago
Ray
959d0d2591
Review Makefiles for WEB compilation
4 years ago
raysan5
168948d91d
Update raudio_standalone.c
4 years ago
raysan5
7eb6cb470b
Update raudio_standalone.c
4 years ago
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
4 years ago
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
4 years ago
raysan5
6fb5207694
Update resources LICENSE
4 years ago
raysan5
67acb0f840
Update audio resources LICENSE
4 years ago
raysan5
0b52c57a24
Update Makefile emsdk paths
4 years ago
raysan5
b4ff6fdde3
Review skybox shaders
4 years ago
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
See #1304
4 years ago
Vlad Adrian
4d71e9b44f
Added new function `DrawTextureTiled()` ( #1291 )
* Implemented DrawTextureTiled()
* Example added
4 years ago
Ray
be80708d41
REVIEWED: textures_raw_data #1286
4 years ago
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 years ago
raysan5
0fda4b1183
Update raysan.png
4 years ago
raysan5
00af1c0607
Update explosion.png
4 years ago
raysan5
9ce838806b
[examples] Review/change audio resources
4 years ago
raysan5
6b9e49e965
[example] Update textures_sprite_explosion
4 years ago
raysan5
5867a63068
Update textures_sprite_button.png
4 years ago
raysan5
d8e079dad3
[example] Update textures_particles_blending
4 years ago
raysan5
b00ab118c6
[examples] text_font_sdf - Corrected bug
4 years ago