207 Commits (962f1c26ff415edd93540e857fe4ac5669475fc6)

Author SHA1 Message Date
  Ray 6fbf08cc1f
Update pbr.fs 10 months ago
  Ray f9cf684356
Update pbr.vs 10 months ago
  Ray 698bfc48fe
Update pbr.fs 10 months ago
  Ray 0d39e7137b Fix #4527 11 months ago
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 11 months ago
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 11 months ago
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 1 year ago
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 1 year ago
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 1 year ago
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 1 year ago
  Ray db8b199363 Reviewed shader 1 year ago
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 1 year ago
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 1 year ago
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 1 year ago
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 1 year ago
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) 1 year ago
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 1 year ago
  Ray 479bd84400 Update shaders_palette_switch.c 1 year ago
  Ray 34d00d5217 Minor formatting tweaks 1 year ago
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 1 year ago
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) 1 year ago
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` 1 year ago
  Ray 3f1e59a7cf Update copyright to 2024 1 year ago
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 1 year ago
  Ray e039a221a3 Review formating 1 year ago
  Ray 706f74bce0 Update shaders_basic_pbr.c 1 year ago
  Ray bb18018f29 REVIEWED: `shaders_basic_pbr`, added more comments 1 year ago
  Ray 4805dddc18 Update shaders_deferred_render.c 1 year ago
  Ray 2fe68a8a12 REVIEWED PR deferred render 1 year ago
  Jett e71153258b
fix for deferred rendering example. (#3655) 1 year ago
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 1 year ago
  TheManTheMythTheGameDev 34a9163c52
Remove dependencies from PBR example (#3649) 1 year ago
  devdad 9bdc217987
basic PBR example (#3621) 1 year ago
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 1 year ago
  Ray 9c2308bdc3 Examples reviews 1 year ago
  Ray 022b464b0b Remove BOM 1 year ago
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples 1 year ago
  Ray bbf0c3a46d REVIEWED: Added new examples to VS2022 solution 1 year ago
  Jeffery Myers 6cd37e57a6
Fix warnings in visual studio (#3512) 1 year ago
  Ray 64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 1 year ago
  Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) 1 year ago
  Ray df0f7ba61e Update shaders_deferred_render.c 1 year ago
  Ray aca854ccbf Update shaders_deferred_render.c 2 years ago
  Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496) 2 years ago
  Josh Colclough 975d4154e6
Fix the Julia set shader example (#3467) 2 years ago
  Luís Almeida bc15c19518
Texture Tiling Example - luis605 (#3353) 2 years ago
  MichaelFiber 18e9784c6d
Remove PLATFORM_RPI (#3232) 2 years ago
  Asdqwe 3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) 2 years ago
  Ethan Conneely fc0d132566
Remove e from secondes (#3270) 2 years ago
  Ray 5573f0f1c7 REVIEWED: Ligthmap example 2 years ago