Ray
095319602c
REVIEWED: Compule for OpenGL 1.1 #5088
hace 3 meses
danil
d6a897e551
[rlgl]: Add rlGetProcAddress
hace 3 meses
Daniel Vincent Horgan
901afadbf1
fix warning log macro in rlgl
hace 3 meses
Ray
b677376088
Delete shader in case compilation fails
hace 4 meses
Ray
3e336e4470
Reviewed warning
hace 4 meses
Ray
59bcf680aa
Code gardening...
hace 5 meses
Ray
21f0fe2a73
Removed some spaces
hace 5 meses
Le Juez Victor
461c9c9d90
review tabs
hace 6 meses
Le Juez Victor
a7333a9dae
review near/far
hace 6 meses
Ray
3d83c1c796
Format tweak
hace 7 meses
Ray
63e608d485
comment tweak
hace 7 meses
Ray
46cd07d2c7
WARNING: REVERTED CHANGE THAT BROKE BATCHING!!! #4849
I'm sorry... I did not detect this change was breaking batching... :(
hace 7 meses
Ray
cb830bed72
Increased depth size and clip distances to avoid z-fighting issues
hace 7 meses
Ray
bd8e59f18d
Replace `size_t` by `unsigned int`
hace 8 meses
Ray
4c8c72778d
Remove trailing spaces
hace 8 meses
Ray
da8a08006a
Added some comments on latest change
hace 8 meses
Destructor17
27af359d1c
[rlgl] Preserve texture on mode switching ( #4364 )
* Fix textures on draw mode switch
* formatting fix
* ident
hace 8 meses
Ray
a979b10966
Minor format tweak
hace 8 meses
Ray
313067d749
Update rlgl.h
hace 9 meses
K. Adam Christensen
5d9aed5d40
[rlgl] Optimize rlReadScreenPixels ( #4667 )
This optimization works in the following ways:
1. Reduces calls to malloc to 1. Instead of needing an extra array, we
can just swap the top half with the bottom half of the one array.
2. Unroll the inner for loop and remove a condition. Unrolling loops
buys some performance wins, but the real goal was to remove the if check
and just set the alpha channel to 255.
On my hidpi arm64 laptop, I saw ~60% improvement in performance in my
debug build (29 FPS vs 47 FPS). When optimized, the gains were roughly
10% (75 FPS vs 83%).
Signed-off-by: K. Adam Christensen <pope@shifteleven.com>
hace 10 meses
Brian E
05c4d8a652
[rlgl.h] Fixed typo in top comment ( #4658 )
"renderer" to "rendered"
hace 10 meses
Ray
fa0eada61a
Update year to 2025
hace 10 meses
Jett
0212ed0a4b
setting MAX_LEVEL based on actual mipcount input ( #4622 )
hace 10 meses
Le Juez Victor
79facde353
fix `rlActiveDrawBuffers` for OpenGL ES 3 ( #4605 )
hace 10 meses
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
hace 11 meses
Rico P
ff71e3a513
use unused variable. Fixes #4560 ( #4561 )
hace 11 meses
Ray
26548c1062
Remove trail-spaces
hace 11 meses
Ray
10789a4d49
Update rlgl.h
hace 11 meses
Jeffery Myers
0e1fc33c5c
Fix signed/unsigned mismatch in rlgl ( #4443 )
hace 1 año
Ray
1f6b3384fa
Reviewed formatting, remove end-line points, for consistency with comments
hace 1 año
Ray
80b490c8f1
Reviewed formating to follow raylib conventions #4429
hace 1 año
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps ( #4429 )
* [rlgl] Load cubemap mipmaps
* [rtextures] Only generate mipmaps that don't already exist
* [rtextures] ImageDraw(): Implement drawing to mipmaps
* [rtextures] Load cubemap mipmaps
hace 1 año
Ray
4e3fc84050
Minor format tweaks
hace 1 año
Ray
5065b85d33
Update rlgl.h
hace 1 año
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
hace 1 año
Ray
f141c75cde
Removed trailing spaces
hace 1 año
Ray
c935ca3168
Reviewed formatting #4408
hace 1 año
Rapha
f402147a63
Updated instanced rendering support loading ( #4408 )
hace 1 año
Ray
8cbf34ddc4
WARNING: BREAKING: Renamed several functions for data validation #3930
hace 1 año
Ray
3fb1ba25ac
Removed tabs and triple line-breaks
hace 1 año
Asdqwe
96d91a3892
[rlgl] Fix rlgl standalone defaults ( #4357 )
* Fix rlgl standalone defaults
* Fix rmodels
hace 1 año
Jeffery Myers
09987b01cc
[MODELS] Better fix for GPU skinning issues ( #4353 )
* Make the max VBO match the animation flag.
* re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.
hace 1 año
Asdqwe
282d6478ba
Complements the #4348 GPU skinning fix ( #4352 )
hace 1 año
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
hace 1 año
Asdqwe
212b1e5fe7
Fix rlgl standalone defaults ( #4334 )
hace 1 año
Ray
e5d0cc978a
Some minor tweaks
hace 1 año
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
hace 1 año
Ray
5604f6d8a3
Update rlgl.h
hace 1 año
Ray
157c7c21d4
ADDED: more uniform data type options #4137
hace 1 año
Tchan0
d314afc451
rlgl.h: glint64 did not exist before OpenGL 3.2 ( #4284 )
Compilation breaks on rlgl.h for early OpenGL versions.
Glint64 did not exist on those versions (< OpenGL 3.2)
hace 1 año