raysan5
							
						 
						
							
							
							
								
							
								cdc3754449 
								
							
								 
							
						 
						
							
							
								
								ADDED: Support model normal matrix location  #1691  
							
							 
							
							
								
							
							
						 
						4年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c772de702b 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: DrawMeshInstanced() matrix computations  
							
							 
							
							 
							
							
								
							
							
							Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations 
							
						 
						4年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								fd3e2fda00 
								
							
								 
							
						 
						
							
							
								
								RENAMED: example: shaders_mesh_instancing  
							
							 
							
							 
							
							
								
							
							
							shaders_rlgl_mesh_instanced -> shaders_mesh_instancing 
							
						 
						4年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								bae423be41 
								
							
								 
							
						 
						
							
							
								
								Create reload.fs  
							
							 
							
							
								
							
							
						 
						4年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								ff6d5c8ddb 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: shaders_multi_sample2d  
							
							 
							
							
								
							
							
						 
						4年前  
					 
				
					
						
							
							
								   Jeffery Myers
							
						 
						
							
							
								
								
							
							
								
							
								2884b88101 
								
									
								
							
								 
							
						 
						
							
							
								
								out is a keyword in shaders and can't be used as a variable name. ( #1558 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: Jeffery Myers <JefMyers@blizzard.com> 
							
						 
						4年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								65b299c6cf 
								
							
								 
							
						 
						
							
							
								
								Replace tabs by 4 spaces  
							
							 
							
							
								
							
							
						 
						4年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								7e9028ae08 
								
							
								 
							
						 
						
							
							
								
								Update user name  
							
							 
							
							
								
							
							
						 
						4年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8e15dae5ed 
								
							
								 
							
						 
						
							
							
								
								Review contributed examples  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8a16348131 
								
							
								 
							
						 
						
							
							
								
								Support multiple sample2D on batch drawing  #1333  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								37e2d993e7 
								
							
								 
							
						 
						
							
							
								
								Updated assets  
							
							 
							
							 
							
							
								
							
							
							Reduce size and better license CC0 
							
						 
						5年前  
					 
				
					
						
							
							
								   seanpringle
							
						 
						
							
							
								
								
							
							
								
							
								4bcddc3b15 
								
									
								
							
								 
							
						 
						
							
							
								
								[wip] rlDrawMeshInstanced ( #1318 )  
							
							 
							
							 
							
							
								
							
							
							* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables 
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								405d3fac0c 
								
							
								 
							
						 
						
							
							
								
								Corrected issue with floor()  #1377  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								26f6a64a39 
								
							
								 
							
						 
						
							
							
								
								NEW EXAMPLE: shaders_hot_reloading  #1198  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   Adrie
							
						 
						
							
							
								
								
							
							
								
							
								3c095f9d34 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix color of ambient light ( #1330 )  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								0fda4b1183 
								
							
								 
							
						 
						
							
							
								
								Update raysan.png  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8a501ef06d 
								
							
								 
							
						 
						
							
							
								
								Review some png images  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								fed4716c3b 
								
							
								 
							
						 
						
							
							
								
								resources PNG chunks cleaning  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								15e1e9ba24 
								
							
								 
							
						 
						
							
							
								
								Added resources license  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								74339b9fdc 
								
							
								 
							
						 
						
							
							
								
								[example] Review shaders_spotlight to work on GLSL 100  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								2dbcef218c 
								
									
								
							
								 
							
						 
						
							
							
								
								spotlight example, each spot has own radius, mouse countrol ( #1148 )  
							
							 
							
							 
							
							
								
							
							
							NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5e670be239 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: shaders_spotlight example  
							
							 
							
							 
							
							
								
							
							
							It seems something is not working properly... 
							
						 
						5年前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								efe359d613 
								
									
								
							
								 
							
						 
						
							
							
								
								as per request spotlight example ( #1146 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5年前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								6bbaca118f 
								
									
								
							
								 
							
						 
						
							
							
								
								ended up using the 100 version shaders as off the top of my ( #1142 )  
							
							 
							
							 
							
							
								
							
							
							head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								485787059a 
								
							
								 
							
						 
						
							
							
								
								Review shader exaples to work on web (GLSL 100)  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								cacd4a9d90 
								
							
								 
							
						 
						
							
							
								
								Some examples tweaks  
							
							 
							
							
								
							
							
						 
						5年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3aad221b1e 
								
							
								 
							
						 
						
							
							
								
								Review some shaders to work on GLSL 100  
							
							 
							
							 
							
							
								
							
							
							Tested on Raspberry Pi... Just note that platform is very limited by GPU... 
							
						 
						6年前  
					 
				
					
						
							
							
								   Industrious Nomad
							
						 
						
							
							
							
								
							
								a6db31c01e 
								
							
								 
							
						 
						
							
							
								
								updated RayMarching Demo ( #997 )  
							
							 
							
							 
							
							
								
							
							
							* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define 
							
						 
						6年前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
							
								
							
								a679b0ccc0 
								
							
								 
							
						 
						
							
							
								
								contributed simple shader example ( #973 )  
							
							 
							
							 
							
							
								
							
							
							Contributed simple shader example 
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								4b79f63d07 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_fog  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								81d8302d53 
								
							
								 
							
						 
						
							
							
								
								ADDED: shaders_basic_lighting  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								ce87d2ced4 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_eratosthenes  
							
							 
							
							 
							
							
								
							
							
							Contributed by ProfJski 
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								9fd410b8a8 
								
							
								 
							
						 
						
							
							
								
								Review shader to use provided texture coordinates  
							
							 
							
							 
							
							
								
							
							
							Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates 
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								f1ffb3f573 
								
							
								 
							
						 
						
							
							
								
								Review shaders for GLSL 100  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   eggmund
							
						 
						
							
							
							
								
							
								a7c5e3cab7 
								
							
								 
							
						 
						
							
							
								
								Updating julia set example.  
							
							 
							
							 
							
							
								
							
							
							Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. 
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6804c2189e 
								
							
								 
							
						 
						
							
							
								
								new examples: shaders_texture_waves  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   eggmund
							
						 
						
							
							
							
								
							
								49a49e492a 
								
							
								 
							
						 
						
							
							
								
								Added julia set shader example.  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								2ddc4bacba 
								
							
								 
							
						 
						
							
							
								
								Example review  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								129703fad1 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_texture_drawing  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								55f8dbc755 
								
							
								 
							
						 
						
							
							
								
								WARNING: Redesigned SetShaderValue()  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Marco Lizza
							
						 
						
							
							
							
								
							
								0fe56b1674 
								
							
								 
							
						 
						
							
							
								
								Adding basic palette-switching example using uniform arrays.  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6ef1e1d938 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_raymarching  
							
							 
							
							
								
							
							
						 
						6年前  
					 
				
					
						
							
							
								   Jess Peter
							
						 
						
							
							
								
								
							
							
								
							
								f3d144bf0e 
								
									
								
							
								 
							
						 
						
							
							
								
								Convert window render sizes to floats  
							
							 
							
							 
							
							
								
							
							
							GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi. 
							
						 
						7年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								a1d9c33995 
								
							
								 
							
						 
						
							
							
								
								Reviewed models and examples  
							
							 
							
							
								
							
							
						 
						7年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								d573a5ad60 
								
							
								 
							
						 
						
							
							
								
								Removed dwarf 3d model  
							
							 
							
							 
							
							
								
							
							
							Replaced by medieval 3d assets 
							
						 
						7年前  
					 
				
					
						
							
							
								   Ray San
							
						 
						
							
							
							
								
							
								4fe8e05a7f 
								
							
								 
							
						 
						
							
							
								
								Review GLSL 120 shaders  
							
							 
							
							 
							
							
								
							
							
							Not tested, could have errors 
							
						 
						8年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								085779707f 
								
							
								 
							
						 
						
							
							
								
								Uploaded shaders for GLSL 120  
							
							 
							
							
								
							
							
						 
						8年前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								0fc1323c80 
								
							
								 
							
						 
						
							
							
								
								Renamed modelviewprojection matrix  
							
							 
							
							
								
							
							
						 
						8年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								65e6a6db53 
								
							
								 
							
						 
						
							
							
								
								Improved shaders_postprocessing example  
							
							 
							
							
								
							
							
						 
						8年前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								aba25e9ba3 
								
							
								 
							
						 
						
							
							
								
								Move shaders to examples  
							
							 
							
							
								
							
							
						 
						8年前