raysan5
9e8232d750
Redesigned bloom shader to work on RPI
пре 9 година
raysan5
c604b53f78
Corrected issue with paths on RPI
пре 9 година
raysan5
40fbe9da81
Added new example to makefile
пре 9 година
raysan5
8328353204
New example: XM module playing
пре 9 година
raysan5
f1f51bd9b6
Updated examples screenshots
пре 9 година
raysan5
1eafa7020d
Oculus Rift example with rlgl standalone
пре 9 година
raysan5
52cb0d709a
Code tweaks and comments
пре 9 година
raysan5
0ba349bdf2
Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
пре 9 година
raysan5
be551d7707
Review comment
пре 9 година
raysan5
bfb5ffedda
Added rlgl standalone sample
пре 9 година
raysan5
a05150392a
Added audio standalone sample
пре 9 година
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
пре 9 година
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
пре 9 година
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
пре 9 година
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
пре 9 година
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
пре 9 година
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
пре 9 година
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
пре 9 година
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
пре 9 година
Ray
f88c95ce2d
Updated examples and makefile
пре 9 година
raysan5
be61d2f8c1
Added missing parameter
пре 9 година
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
пре 9 година
raysan5
5a4eb34c39
Corrected issue on distortion shader
пре 9 година
raysan5
c4922c9e88
Reorganize shaders to respective folders
пре 9 година
raysan5
e977915577
Review examples makefile for RPI
пре 9 година
raysan5
a8bed54586
Corrected stream playing with index
пре 9 година
raysan5
9127b5a57d
Enable/Disable VR experience
пре 9 година
Ray
4ff85c2ac2
Added notes about chromatic aberration
пре 9 година
raysan5
8fb84d9e63
Updated to new rlgl
пре 9 година
raysan5
f9f33926f7
Corrected window size to unify with other examples
пре 9 година
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
пре 9 година
raysan5
e913de58c7
Added distortion shader for testing
пре 9 година
raysan5
c28a5fbd62
Code tweak
пре 9 година
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
пре 9 година
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
пре 9 година
Ray
3468af213f
Reviewing Oculus rendering...
пре 9 година
victorfisac
1879a8129e
Fixed little bug in physac example
пре 9 година
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
пре 9 година
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
пре 9 година
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
пре 9 година
raysan5
d1a5374ac4
raylib Oculus Rift CV1 example... IT WORKS!!!
пре 9 година
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
пре 9 година
raysan5
97fc266ad4
Updated raylib Oculus example
пре 9 година
victorfisac
6a2bbae521
Updated physics examples with new module changes
пре 9 година
victorfisac
4c43a40788
Update physac examples with fixed timestep method
пре 9 година
victorfisac
77f599885d
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
пре 9 година
raysan5
3c1be60c66
Updated examples for new physac header-only
пре 9 година
Ray
374e3e7e11
Updated to raylib 1.5
пре 9 година
Ray
904ef0d4be
Adjust to standard example screen size
пре 9 година
Ray
2d90cc59b6
Update distortion.fs
пре 9 година