Ray
a42eb2f79b
REDESIGNED: example: `shapes_digital_clock`
преди 2 месеца
Ray
866e7238bf
Remove projects from solution
преди 2 месеца
Ray
698d37c57a
Update shaders_normalmap_rendering.c
преди 2 месеца
Ray
1b9aa0bcf3
Update rmodels.c
преди 2 месеца
Ray
f4250da042
Update text_unicode_ranges.c
преди 2 месеца
Ray
f6ae596a1d
Update rexm.c
преди 2 месеца
Ray
0da5bc1e17
REXM: REVIEWED: `TextReplaceBetween()`
преди 2 месеца
Ray
4447868c60
REXM: Updated examples, resources checking
преди 2 месеца
Ray
adb078128b
Update rexm.c
преди 2 месеца
Ray
28c5d16000
Update shaders_shadowmap_rendering.c
преди 2 месеца
Ray
811ec4fb1e
REVIEWED: `shaders_shadowmap_rendering` example
преди 2 месеца
Ray
ef0dd5f774
REXM: Updated examples after some renames
преди 2 месеца
Ray
c7f8843200
REXM: RENAME: example: `shaders_eratosthenes` --> `shaders_eratosthenes_sieve`
преди 2 месеца
Ray
851bb3120d
REXM: RENAME: example: `shaders_view_depth` --> `shaders_depth_rendering`
преди 2 месеца
Ray
adda398e65
REXM: RENAME: example: `shapes_easings_rectangle_array` --> `shapes_easings_rectangles`
преди 2 месеца
Ray
5ac0539481
REXM: RENAME: example: `shapes_easings_box_anim` --> `shapes_easings_box`
преди 2 месеца
Ray
84baaa6ee7
REXM: RENAME: example: `shapes_easings_ball_anim` --> `shapes_easings_ball`
преди 2 месеца
Ray
ede4547015
REXM: RENAME: example: `models_draw_cube_texture` --> `models_textured_cube`
преди 2 месеца
Ray
d8f3b51a3f
REXM: RENAME: example: `models_animation` --> `models_animation_playing`
преди 2 месеца
Ray
4a23ed698f
REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering`
преди 2 месеца
Ray
f4f3325e1e
REXM: RENAME: example: `shaders_spotlight` --> `shaders_spotlight_rendering`
преди 2 месеца
Ray
11ca32493a
REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering`
преди 2 месеца
Ray
07070b81e8
REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering`
преди 2 месеца
Ray
6afc608477
REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering`
преди 2 месеца
Ray
4cf4c6645e
REXM: RENAME: example: `shaders_hybrid_render` --> `shaders_hybrid_rendering`
преди 2 месеца
Ray
14bef50464
REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`
преди 2 месеца
Ray
ab3e99fd30
REXM: RENAME: example: `models_cubicmap` --> `models_cubicmap_rendering`
преди 2 месеца
Ray
463d069eff
REXM: RENAME: example: `models_heightmap` --> `models_heightmap_rendering`
преди 2 месеца
Ray
b67e7ffc44
REXM: RENAME: example: `shapes_draw_circle_sector` --> `shapes_circle_sector_drawing`
преди 2 месеца
Ray
16fbca2e8b
REXM: RENAME: example: `shapes_draw_rectangle_rounded` --> `shapes_rounded_rectangle_drawing`
преди 2 месеца
Ray
266b8efbd6
REXM: Reviewed examples inconsistencies
преди 2 месеца
Ray
688cf680c0
Update examples_list.txt
преди 2 месеца
Ray
25f4e544d1
REXM: UPDATED: Examples source code header info, aligned with name
преди 2 месеца
Ray
4020885c35
REXM: Reviewed `UpdateSourceMetadata()`
преди 2 месеца
Ray
8544020023
Update required files for example rename
преди 2 месеца
Ray
5373ede25c
REXM: Review examples source code header metadata for consistency
преди 2 месеца
Ray
e1dfb4cd4e
Update shaders_normal_map.c
преди 2 месеца
Ray
1bbd4c3566
REXM: RENAME: example: `shapes_draw_ring` --> `shapes_ring_drawing`
преди 2 месеца
Ray
c0234e5e3d
REXM: RENAME: example: `textures_sprite_anim` --> `textures_sprite_animation`
преди 2 месеца
Ray
02d004274c
Update rexm.c
преди 2 месеца
Ray
2d19abb2cf
REXM: REVIEWED: Examples header info inconsistencies
преди 2 месеца
Ray
e5cef3c0d8
REXM: Reviewed examples source code headers metadata
преди 2 месеца
Ray
68a678a549
Update rexm.c
преди 2 месеца
Ray
16a0b966c3
Update rexm.c
преди 2 месеца
Ray
4af48fba74
REXM: REVIEWED: `UpdateSourceMetadata()` and `TextReplaceBetween()`
преди 2 месеца
Ray
446f015ac5
Review formating
преди 2 месеца
Ray
b2684a9c38
Merge branch 'master' of https://github.com/raysan5/raylib
преди 2 месеца
Ray
86ec1c08c2
Update rexm.c
преди 2 месеца
Eike Decker
bd810368b0
Fixing base64 decoding error when input string is bad ( #5170 )
The following code would crash the previous version when calling MemFree:
// 53 * A
const char maliciousBase64Input[] = "AAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAA";
int decodedSize = 0;
unsigned char *decodedData = DecodeDataBase64(
maliciousBase64Input, &decodedSize);
if (decodedData) {
MemFree(decodedData);
}
The reason is a lack of array bound checks in the decoding loop, which
corrupted here the heap (though this is platform dependent).
Adding the bound checks here prevents the memory corruption.
Tested with encoding random data of sizes 0-1023 and comparing it
with the decoded result.
преди 2 месеца
Ray
eb816898e5
Revert "Added creation-review years to examples"
This reverts commit b5e25916fc .
преди 2 месеца