Ray
9c991bd079
Remove example from Android building
há 5 anos
Ray
81d8302d53
ADDED: shaders_basic_lighting
há 5 anos
Ray
55380f8489
Review DEBUG mode
há 5 anos
XiaochuanWang
63e320d405
Update Makefile
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
há 5 anos
Ray
bdbc05c0dc
Review font
há 5 anos
Ray
03720b30a1
Review contributed example
há 5 anos
Ray
ddaa4a304d
Review contributor info
há 5 anos
Codecat
923f4b9bbd
Added waving cubes example
há 5 anos
Ray
434e460c18
Example instructions tweak for clarity
há 5 anos
Ray
a9f33c9a89
Reduce textures size
há 5 anos
Chris Dill
42d57bbe00
Added array bounds check to textures_bunnymark
há 5 anos
Ray
efdc6f87d5
Define standard examples size
há 5 anos
Ray
87774a0a21
Review variables initialization
há 5 anos
Ray
241c4c8d14
Review easings PR
há 5 anos
flashback-fx
bc285f71ed
rename easings_example.c to easings_testbed.c
há 5 anos
flashback-fx
d5f664373d
Move easings_example to its proper place
há 5 anos
flashback-fx
b7d4856745
Add easings example
há 5 anos
Ray
be7e56f51e
Move emscripten web shell to src
há 5 anos
Ray
e6ca2c4ba3
Comment tweaks
há 5 anos
Ray
0027868d1f
Review Makefiles
há 5 anos
Ray
8db2203bcc
Review paths
há 5 anos
Ray
3dfbeb5488
Update core_3d_picking.c
há 5 anos
Ray
b525039e0a
Review ALL examples
há 5 anos
Ray
c1594fa445
Tweaks
há 5 anos
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
há 5 anos
Ray
245cf2400e
Review shader examples
há 5 anos
Ray
970f1e8ff1
examples review
há 5 anos
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
há 5 anos
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
há 5 anos
Ray
9994f16479
Review build config on web
há 5 anos
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
há 5 anos
Ray
f1ffb3f573
Review shaders for GLSL 100
há 5 anos
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
há 5 anos
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
há 5 anos
Ray
998b4180e1
Update example!
há 5 anos
Ray
0b18133e46
Update shaders_julia_set.c
há 5 anos
Ray
d878a0aecb
Update shaders_julia_set.c
há 5 anos
Ray
ab44033ed6
Added new examples to Makefile
há 5 anos
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
há 5 anos
Ray
7eb488a350
Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
há 5 anos
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
há 5 anos
Ray
2edec8ae28
Some example tweaks
há 5 anos
Ray
6804c2189e
new examples: shaders_texture_waves
há 5 anos
hmmmmmmmm
aea3b2df65
Fixed another small comment error
há 5 anos
eggmund
c25154064d
Fixed small error in comments
há 5 anos
eggmund
49a49e492a
Added julia set shader example.
há 5 anos
raysan5
561c486ceb
Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
há 5 anos
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
há 5 anos
Ray
7a23a35eed
Remove broken example: standard_lighting
há 5 anos
Ray
621965cb8c
Move bunnymark example to another module
há 5 anos