359 次程式碼提交 (aaf0d8b83901dc492d8d8ce55381b60d207b4d85)

作者 SHA1 備註 提交日期
  Ray 7ad1370193 Some naming tweaks 4 年之前
  Ray 0b108c2087 Corrected bug 4 年之前
  Ray dfe797060a WARNING: BREAKING: RENAMED: enums values 4 年之前
  Ray ab36fbf24a Reviewed defines, try to avoid elif statements 4 年之前
  Ray 01b3c97c42 Some misc tweaks 4 年之前
  Ray 8df56c5843 REVIEWED: rlUnloadMesh() 4 年之前
  Ray c514431e79 REVIEWED: rlUnloadMesh() 4 年之前
  Ray 2ff5fa73e9 REVIEWED: rlUnloadMesh() #1615 4 年之前
  Jeffery Myers 0f10c44578
Fixes gl state after HDR texture functions. (#1621) 4 年之前
  Ray 58e4efbba8 Review bug on OpenGL 1.1 4 年之前
  Ray ef8318f5e3 [models] Move vboId ALLOC/FREE to rlgl module #1603 4 年之前
  Jeffery Myers 48a7cd3c87
[Examples] Fix typecast warnings in examples. (#1601) 4 年之前
  raysan5 2b1ec5d8d2 Review some comments 4 年之前
  BrokenKeyboard d93b8f6544
Fix spelling mistake (#1581) 4 年之前
  raysan5 5663c81803 REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562 4 年之前
  raysan5 4407533a41 REVIEWED: DecompressData(), memory reallocation 4 年之前
  raysan5 005bc4c414 REVIEWED: LoadShaderProgram() #1563 4 年之前
  hristo f3ce3a6f74
Removing config.h.in file (#1546) 4 年之前
  Ray bbc09288bd rlOrtho() reverted change 4 年之前
  Jeffery Myers b76dc06297
It's top-bottom not bottom-top in GL space. (#1517) 4 年之前
  Victor Gallet a6cd6eedbe
Remove unused condition in 'GenerateMipmaps' function for GRAPHICS_API_OPENGL_11 (#1496) 4 年之前
  raysan5 7bd33e4406 Review rlOrtho() to avoid return in the middle of the function 4 年之前
  Jeffery Myers 5d4aada526
Don't create an ortho matrix when the viewport is 0 in any axis. (#1504) 4 年之前
  raysan5 d7b4b9e485 Update year to 2021 4 年之前
  raysan5 d9a9bacb48 Review formatting 4 年之前
  Jeffery Myers 342d4faf14
Add options to set line width and aliasing to rlGL layer. (#1457) 4 年之前
  Jeffery Myers 039503e7c2
Add functions to enable/disable depth writes to go with functions for depth tests. (#1451) 4 年之前
  Ray 700bff5fd8 Version tweak 4 年之前
  Ray a54d9f734b rlUpdateTexture(): Corrected issue 4 年之前
  Ray 3e1cd487df Remove trailing spaces 4 年之前
  Ray 8e15dae5ed Review contributed examples 4 年之前
  Ray fbc51e822b REDESIGNED: Multiple sampler2D usage on batch system 4 年之前
  Ray 8a16348131 Support multiple sample2D on batch drawing #1333 4 年之前
  Ray d99ac093d4 Support additional texture units for default batch system #1333 4 年之前
  Ray d9e591f235 Review some comments 4 年之前
  Ray a850246030 Review Texture type 4 年之前
  raysan5 446f9fff00 Added note 4 年之前
  seanpringle 4bcddc3b15
[wip] rlDrawMeshInstanced (#1318) 4 年之前
  raysan5 c2e56f2604 REVIEW: GenTextureCubemap(), avoid using models.c functions 4 年之前
  raysan5 eef82b04ac REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls 4 年之前
  raysan5 fe8bf2fa55 REVIEWED: GenTextureCubemap(), use rlgl functionality only 4 年之前
  raysan5 032b2db398 REVIEWED: GenTextureCubemap() 4 年之前
  raysan5 b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 4 年之前
  raysan5 79d63e6ca1 Review comment 4 年之前
  raysan5 152665ff48 REDESIGNED: GenTexture*() #721 4 年之前
  raysan5 ccda320be4 REVIEWED: rlFramebufferAttach() to support texture layers 4 年之前
  raysan5 04406c0f1a Corrected minor framebuffer issue on OpenGL ES 2.0 4 年之前
  raysan5 cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721 4 年之前
  raysan5 fa2c114636 WARNING: struct RenderTexture2D: Removed `depthTexture` 4 年之前
  raysan5 cbdb9bfe42 REVIEWED: UnloadShader() issue 4 年之前