269 Commit (c0234e5e3d9f84d61415c9d8543bc12997d392e4)

Autore SHA1 Messaggio Data
  Ray a8dfd9db76 REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map` 1 mese fa
  Ray 9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 2 mesi fa
  Ray 8dae39fbda ADDED: Missing GLSL120 shaders 2 mesi fa
  Maicon Santana 00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 2 mesi fa
  Ray 570082deba `WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.' 2 mesi fa
  Ray 2365ac8def REVIEWED: Example `shaders_normalmap` #5032 2 mesi fa
  Ray 54473e2c2b REVIEWED: Example `shaders_normalmap`, it crashes #5032 2 mesi fa
  Ray f0889a74fe EXAMPLES: Format tweaks 2 mesi fa
  Ray d45b00b191 Update shaders_rounded_rectangle.c 2 mesi fa
  Ray 1fadc67fb3 ADDED: Missing resources on some examples 2 mesi fa
  Ray 414235dd17 Update shaders_multi_sample2d.c 2 mesi fa
  sir-irk 32026ca78b fix preview image file name 3 mesi fa
  sir-irk 86d2db2aa9 fix typo on UI and preview image 3 mesi fa
  sir-irk 9a578dbce0 fix formatting 3 mesi fa
  sir-irk 897a8fbc9f adding preview image 3 mesi fa
  sir-irk 510dc763e9 adding normal map example 3 mesi fa
  sir-irk ed509193d9 remving w multiply on the tangent itself 3 mesi fa
  sir-irk f86295732a fixing shader tangents to be vec4 3 mesi fa
  Pivok 0ffc8c517f Pbr example fix 4 mesi fa
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. 5 mesi fa
  Ray cc5739a6d7 REVIEWED: Some PRs formating 6 mesi fa
  luis605 4960cc74e0 [examples] Reviewed shader view depth 6 mesi fa
  luis605 8ec52e3b25 Added example to build system 6 mesi fa
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 6 mesi fa
  Ray 557d071fa2 Reviewed shader loading message 7 mesi fa
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) 7 mesi fa
  Ray 861ebafe62 Update shaders_mesh_instancing.c 8 mesi fa
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 8 mesi fa
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) 8 mesi fa
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 8 mesi fa
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 8 mesi fa
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 8 mesi fa
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 9 mesi fa
  Ray fddfb58f85 REVIEWED: Potential shader issues 9 mesi fa
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 9 mesi fa
  Ray 2f6230e366 Formatting review and examples review 9 mesi fa
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 9 mesi fa
  Ray 62d8969a56 Reviewed shader formating 9 mesi fa
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 9 mesi fa
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 9 mesi fa
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 10 mesi fa
  Ray 6fbf08cc1f
Update pbr.fs 10 mesi fa
  Ray f9cf684356
Update pbr.vs 10 mesi fa
  Ray 698bfc48fe
Update pbr.fs 10 mesi fa
  Ray 0d39e7137b Fix #4527 10 mesi fa
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 10 mesi fa
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 11 mesi fa
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 11 mesi fa
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 11 mesi fa
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 1 anno fa