Ray
c1d3ba67f8
Update CHANGELOG
6年前
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
6年前
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
6年前
Ray
99537efccf
Review some examples
6年前
Ray
4e58d4102c
Corrected typo
6年前
Ray
70fc549818
Working on raylib 2.5 changelog...
6年前
Ray
30d51ec26c
Reorganize struct
6年前
Ray
75384add98
Added Crystal binding
6年前
Ray
8774cb3c24
Removed iqm example
Already integrated into raylib
6年前
Ray
e54a74f4e7
new example: shapes_rectangle_scaling_mouse
6年前
Ray
24f07aaf5a
new example: core_window_scale_letterbox
6年前
Ray
129703fad1
new example: shaders_texture_drawing
6年前
Ray
6fc97643bf
new example: textures_background_scrolling
6年前
Ray
01367fcb1e
Review cubemap generation
6年前
Ray
a28dfd4a7b
Corrected standalone usage
6年前
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6年前
Ray
aa8d10c48a
Update BINDINGS.md
6年前
Ray
c7e5585ab9
Added binding to Factor
6年前
Ray
1934f2a2f4
Some tweaks
6年前
Ray
6168a4ca37
Comments review
6年前
Ray
45c820eeb4
Set default white texture for diffuse mat
6年前
Ray
21092266b5
Check textures available before loading
6年前
Ray
802afe8fe5
Replaced size_t by unsigned int
6年前
Ray
f939f6abc2
Update Makefile
6年前
Ray
32ccecb8ca
Start working on glTF loading...
6年前
Ray
94335e30df
Avoid example on Android
6年前
Ray
b8ada4b877
Review creation years
6年前
Ray
81b63890dd
Merge pull request #793 from ChillerDragon/pr_copyright_2k19
Happy new year 2019
6年前
ChillerDragon
f21761fbbb
Happy new year 2019
6年前
Ray
c23ceec338
Added missing include -_-
6年前
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6年前
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6年前
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6年前
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6年前
Ray
38a13b76d1
Corrected issue with LoadMesh()
6年前
Ray
a728376cdf
Rename enum type
6年前
Ray
28b9de661d
Minor tweaks
6年前
Ray
a103086443
Removed trail spaces
6年前
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6年前
Ray
6ecd8249bc
Merge pull request #787 from Demizdor/master
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
6年前
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
6年前
Ray
22dece2935
Animated vertex renaming
6年前
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
6年前
Ray
86212e8462
Support material loading from OBJ/MTL
6年前
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
6年前
Ray
0a492b5dea
Retarget VS2017 solution
6年前
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
6年前
Ray
3e806ad9d4
Reviewed data assignation
6年前
Ray
26fb2e0f3a
Update cube.obj
6年前
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
6年前