Ray
c3f06b7470
Remove all trail spaces
il y a 5 ans
Ray
a7afd8de99
Update rlgl.h
il y a 5 ans
Ray
cde26c743c
Replace TraceLog() function by TRACELOG macro
Added SUPPORT_TRACELOG_DEBUG config
il y a 5 ans
Ray
40b73a8a91
Develop branch integration ( #1091 )
* [core] REDESIGNED: Implement global context
* [rlgl] REDESIGNED: Implement global context
* Reviewed globals for Android
* Review Android globals usage
* Update Android globals
* Bump raylib version to 3.0 !!!
* [raudio] REDESIGNED: Implement global context
* [raudio] Reorder functions
* [core] Tweaks on descriptions
* Issues with SUPPORT_MOUSE_GESTURES
* [camera] Use global context
* REDESIGN: Move shapes drawing texture/rec to RLGL context
* Review some issues on standalone mode
* Update to use global context
* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-
* Update game: RE-PAIR
* [utils] TRACELOG macros proposal
* Update config.h
il y a 5 ans
Ray
6f3c99a295
Update project version for release
il y a 5 ans
Ray
9ce2331cc1
[build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
il y a 5 ans
Ray
cacd4a9d90
Some examples tweaks
il y a 5 ans
Ray
be7f717a24
Update to be detected by GitHub
il y a 5 ans
Ray
4992edab24
ADDED: DrawPoint3D()
il y a 5 ans
Ray
af3df8bdd6
Review PHYSAC_NO_THREADS on WebAssembly
il y a 5 ans
Ray
02a533768c
Review bool type check
il y a 5 ans
Ray
46046bf018
Review spacing
il y a 5 ans
Ray
bc29720024
Renamed Mat2 to Matrix2x2
il y a 5 ans
Ray
6a2e51ec78
Added comments related to #837
il y a 5 ans
Ray
e6d304cdc2
Tweak to avoid compilation warning
il y a 5 ans
Ray
4663cc03f3
Removed big examples
il y a 5 ans
Ray
77484cb19c
Update README.md
il y a 5 ans
Ray
15345ded25
Removed big examples (models_solar_system_rlgl)
il y a 5 ans
Ray
c715cae18d
Some tweaks
il y a 5 ans
Ray
98a7d35bab
Corrected issue with matrix order multiplication #1054
il y a 5 ans
Ray
4f7d090fb2
ADDED: DrawEllipse() and DrawEllipseLines() #1047
il y a 5 ans
Ray
954f029118
Support touch/mouse indistinctly
REMOVED: IsTouchDetected()
il y a 5 ans
Ray
4fa2c32906
Review touch input scaling for PLATFORM_WEB #163
Now touch inputs scale proportionally to the canvas size
il y a 5 ans
Ray
7e9bed5c89
Review default font scale filter for HighDPI mode
il y a 5 ans
Ray
5ec87c4c6f
ADDED: TextCopy() #1083
il y a 5 ans
Ray
05443cd0c8
Corrected bug #989
il y a 5 ans
Ray
b02c6127a0
Minor tweaks
il y a 5 ans
Ray
46774a8167
REVIEWED: GetDirectoryPath()
il y a 5 ans
Ray
f28c1ef675
ADDED: IsTouchDetected()
il y a 5 ans
Ray
eee995ec3d
ADDED: GetWorldToScreenEx()
Addressing issue #1056
il y a 5 ans
Ray
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
il y a 5 ans
Ray
40d6c15798
Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
il y a 5 ans
Ray
d41386d661
Minor tweaks to avoid warnings
il y a 5 ans
Ray
7ae426c377
Redesigned TextToInteger()
il y a 5 ans
Ray
fa0d5bbf9e
Remove duplicate function
il y a 5 ans
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
il y a 5 ans
Ray
e932d23cf4
Update cgltf.h
il y a 5 ans
Ray
49b723e76d
Correct issue with define
il y a 5 ans
Ray
71017993ce
Remove unneeded traces
il y a 5 ans
raysan5
42d56d2f37
Added SUPPORT_HALFBUSY_WAIT_LOOP
il y a 5 ans
raysan5
cff38308b7
Support custom allocator
il y a 5 ans
raysan5
9c52a4932d
Corrected issue with types
il y a 5 ans
raysan5
edc1d2511d
Review module to fit raylib conventions
Support custom allocators
il y a 5 ans
raysan5
1c4dadcf68
Support custom memory allocators
il y a 5 ans
raysan5
d797bb3e1c
Support custom memory allocators
il y a 5 ans
raysan5
bec467705e
Review custom allocators
il y a 5 ans
raysan5
fe0d04c879
Review functions modifiers
il y a 5 ans
raysan5
406373caa9
Review functions definition modifiers
il y a 5 ans
Victor Gallet
6a46dcb374
Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh ( #1075 )
il y a 5 ans
Yunoinsky
7e77dc7a21
Create makefile for building android app on osx ( #1070 )
* Create makefile for building android app on osx
This makefile can work on macos to build android app
* Update and rename Makefile.macos.android to Makefile.Android.macos
Rename the makefile for android macos.
* Update Makefile.Android.macos
replace the user specific folder with env var $HOME
il y a 5 ans