This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
* created ImageFromChannel
Adds the possibility to extract a specific channel from an image
* naming convention
* example window height
* removed threshold
* removed alpha channel
* channel example organization
* updated channel example image
* Update raylib_api.* by CI
* Default to not use HDR, and note that HDR support requires that raylib be built with HDR enabled.
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* [rshapes] Fix multisegment Bezier splines.
It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment.
* Fix example shapes/shapes_splines_drawing for bezier splines.
* Draw circles to fill gaps between bezier segments.
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition.
* fix minor bugs and errors (x86) for the RGFW platform, update RGFW platform license, update makefile info for RGFW platform
* revert
* (RGFW) (winapi) fix mouse hide bug when cursor changes
* ensure PLATFORM_SHELL is defined (PLATFORM_RGFW)
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Co-authored-by: ColleagueRiley <ColleagueRiley@gmail.com>
The `RL_CULL_DISTANCE_` definition remains as the initial value
of the variables.
Basic usage can be:
```c
#include <raylib.h>
#include <rlgl.h>
rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR);
if (must_reset_clip_planes)
rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
```
* Fix several non-functional `target_compile_definitions`
* Avoid hardcoding the default vertex attribute locations
* Implement functional `rlNormal3f`
* Add normal definitions for `DrawCube`
* Update the basic lighting example to use `DrawCube` and `DrawPlane`
* Remove support for 0.11.0, and make build script more idiomatic
+ remove all 0.11.0 compatibility functions
+ remove most LazyPath .path variants
+ I didn't touch emscripten, I don't know if its relative or absolute
+ change all absolute paths to use .cwd_relative
+ only use the builder allocator
+ have local dependencies use the package manager
+ make adding raygui more flexible
+ use zig-cache for generated wayland files
* Remove support for 0.11.0 in examples/build.zig
* update examples further and add clarifying comment on addRaygui
* Screen/world-space related functions rename
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Currently, every example fails linking likeso:
[ 3%] Linking C executable audio_mixed_processor
/usr/bin/ld: ../raylib/libraylib.a(raudio.c.o): undefined reference to symbol 'exp@@GLIBC_2.29'
/usr/bin/ld: /usr/lib/libm.so.6: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
Apparently, linking libm explicitly is the solution.
Fixed a grammatical error by removing "are" to change `... but some are have multiple purposes ...` to `... but some have multiple purposes ...` in `textures/textures_image_generation`
The purpose of this directory in GLFW is to provide some headers that
"mingw.org" doesn't. Raylib has long been unable to build with mingw.org
due to using certain symbols that aren't exposed in their headers.
(_ftelli64 and _access, among others.). Mingw-w64 already has the
necessary headers included, and doesn't need any of these external
implementations. For some reason, this also causes the following error
when building with Visual Studio's clang:
clang -c rglfw.c -Wall -D_GNU_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33 -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing -std=c99 -O1 -Werror=implicit-function-declaration -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
In file included from rglfw.c:61:
In file included from ./external/glfw/src/init.c:30:
In file included from ./external/glfw/src/internal.h:331:
In file included from ./external/glfw/src/platform.h:31:
In file included from ./external/glfw/src/win32_platform.h:70:
external/glfw/deps/mingw\xinput.h:227:26: error: a parameter list without types is only allowed in a function definition
227 | void WINAPI XInputEnable(WINBOOL);
|
If the last -Iexternal/glfw/deps/mingw is removed, the build works fine.
So, this workaround causes other problems, while not actually helping
raylib.
0bb605cd79/src/CMakeLists.txt (L272-L279)
GLFW's CMakeLists.txt first checks if either dinput.h or xinput.h are
provided by the toolchain, before telling the compiler to search for
headers in that directory. For EVERY compiler that can build raylib,
this is true.
In summary: This directory causes issues when building with some
compilers, and every toolchain that needs this workaround can't build
raylib anyway.