264 Commits (d97e0a8ac7ac150585e697344bf625e1583fe91c)

Autor SHA1 Nachricht Datum
  Maicon Santana 69021939e6
fix write_depth.fs glsl120 vor 1 Monat
  Maicon Santana c6d7694286 set glsl100 back to 100 vor 1 Monat
  Ray a8dfd9db76 REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map` vor 1 Monat
  Ray 9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions vor 2 Monaten
  Ray 8dae39fbda ADDED: Missing GLSL120 shaders vor 2 Monaten
  Maicon Santana 00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 vor 2 Monaten
  Ray 570082deba `WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.' vor 2 Monaten
  Ray 2365ac8def REVIEWED: Example `shaders_normalmap` #5032 vor 2 Monaten
  Ray 54473e2c2b REVIEWED: Example `shaders_normalmap`, it crashes #5032 vor 2 Monaten
  Ray f0889a74fe EXAMPLES: Format tweaks vor 2 Monaten
  Ray d45b00b191 Update shaders_rounded_rectangle.c vor 2 Monaten
  Ray 1fadc67fb3 ADDED: Missing resources on some examples vor 2 Monaten
  Ray 414235dd17 Update shaders_multi_sample2d.c vor 2 Monaten
  sir-irk 32026ca78b fix preview image file name vor 3 Monaten
  sir-irk 86d2db2aa9 fix typo on UI and preview image vor 3 Monaten
  sir-irk 9a578dbce0 fix formatting vor 3 Monaten
  sir-irk 897a8fbc9f adding preview image vor 3 Monaten
  sir-irk 510dc763e9 adding normal map example vor 3 Monaten
  sir-irk ed509193d9 remving w multiply on the tangent itself vor 3 Monaten
  sir-irk f86295732a fixing shader tangents to be vec4 vor 3 Monaten
  Pivok 0ffc8c517f Pbr example fix vor 4 Monaten
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. vor 5 Monaten
  Ray cc5739a6d7 REVIEWED: Some PRs formating vor 6 Monaten
  luis605 4960cc74e0 [examples] Reviewed shader view depth vor 6 Monaten
  luis605 8ec52e3b25 Added example to build system vor 6 Monaten
  luis605 e08fc8ab80 Added new example - [shader] render depth texture vor 6 Monaten
  Ray 557d071fa2 Reviewed shader loading message vor 7 Monaten
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) vor 7 Monaten
  Ray 861ebafe62 Update shaders_mesh_instancing.c vor 8 Monaten
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) vor 8 Monaten
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) vor 8 Monaten
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) vor 8 Monaten
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) vor 8 Monaten
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- vor 9 Monaten
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders vor 9 Monaten
  Ray fddfb58f85 REVIEWED: Potential shader issues vor 9 Monaten
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` vor 9 Monaten
  Ray 2f6230e366 Formatting review and examples review vor 9 Monaten
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions vor 9 Monaten
  Ray 62d8969a56 Reviewed shader formating vor 9 Monaten
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) vor 9 Monaten
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) vor 9 Monaten
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) vor 10 Monaten
  Ray 6fbf08cc1f
Update pbr.fs vor 10 Monaten
  Ray f9cf684356
Update pbr.vs vor 10 Monaten
  Ray 698bfc48fe
Update pbr.fs vor 10 Monaten
  Ray 0d39e7137b Fix #4527 vor 10 Monaten
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) vor 10 Monaten
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) vor 11 Monaten
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) vor 11 Monaten