raysan5
da28cff0f6
Added function: SubText()
Useful to get a piece of text, could be used for text typing animations
9 years ago
raysan5
5dbb93dbb4
Added function: ImageDither()
Corrected some code details
9 years ago
Ray
6cb0603fbe
Merge pull request #67 from victorfisac/develop
Fixed Android compilation with 1.3 updates
9 years ago
victorfisac
8e30bd1f69
Fixed and improved android template
- Added gestures module functions.
- Fixed screen tap detection.
9 years ago
victorfisac
6e5ceaa30d
Fixed Android compilation with 1.3 updates
- Fixed Android MakeFile adding gestures module.
- Fixed Android project template functions names.
- Updated compiled library and header.
9 years ago
Ray
e8c79f53a6
Merge pull request #66 from victorfisac/develop
New matrix location points, lighting and physics engine modules with examples
9 years ago
victorfisac
e683fe88b9
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
9 years ago
victorfisac
1bcb5ddd50
Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
9 years ago
victorfisac
4db2da9185
Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
9 years ago
raysan5
1b39b2e261
Added BeginDrawingEx()
BeginDrawing() function with extended parameters
9 years ago
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
9 years ago
raysan5
2bd7245508
DrawTextureRec() function review to allow flipped rectangle
9 years ago
raysan5
b62f7c3057
Corrected bug
9 years ago
raysan5
f4e455398c
Small bug corrected
9 years ago
raysan5
85908befea
Corrected bug on spritefont loading
9 years ago
Ray
a6f5a0339a
Corrected bug
9 years ago
Ray
c17c1ccaea
Corrected html5 glfw3 bug
Mouse button values are inverted!
9 years ago
Ray
88e1fd9530
Added texture retrieval support on OpenGL ES 2.0
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
9 years ago
Ray
2fa7e00f16
Variables initialization
9 years ago
Ray
5208d57f1e
Corrected alpha issue on screenshots taken
9 years ago
Ray
76024b5036
Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
9 years ago
Ray
002dacef40
Merge pull request #62 from kd7tck/develop
Added Alpha Numeric Mapping For Develop Branch
9 years ago
Ray
580c0a7296
Moved gestures touch functionality back to core
Required gestures module when compiling for Android and Web
9 years ago
Ray
67423ff64b
Removed unneeded comment
9 years ago
raysan5
b135bcd422
Corrected minor bugs
9 years ago
Ray San
fb4105cf8a
Corrected bug on web
9 years ago
Ray San
d1f099374c
Added support for s3tc compression on web
9 years ago
Joshua Reisenauer
932396922d
Added Alpha Numeric Mapping For Develop Branch
GLFW mappings.
9 years ago
Ray
afdf357fbe
Added some image manipulation functions
Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
9 years ago
Ray
8c117cfb57
Reviewed NPOT messages and usage
9 years ago
Ray San
f13b30d606
Feature: Line-break support for text
9 years ago
Ray San
165b3dd215
Add file required for image scaling
9 years ago
Ray San
d218534fff
Feature: On desktop, center window on screen
9 years ago
Ray San
333fdf6b90
Corrected bugs and reviewed some functions
9 years ago
Ray San
625e4e2fb3
Revert "Corrected bugs and reviewed some functions"
This reverts commit 949e93f9fe
.
9 years ago
Marc Palau
949e93f9fe
Corrected bugs and reviewed some functions
9 years ago
raysan5
e9792ef771
Convert to UTF-8
9 years ago
raysan5
9bf411f580
Added a bunch of image manipulation functions:
Renamed functions (for coherence with new ones):
- ImageConvertToPOT() -> ImageToPOT()
- ImageConvertFormat() -> ImageFormat()
New functions added (IN PROGRESS):
- ImageCopy()
- ImageCrop()
- ImageResize() (Uses stb_image_resize.h)
- ImageDraw()
- ImageDrawText()
- ImageDrawTextEx()
- ImageFlipVertical()
- ImageFlipHorizontal()
- ImageColorInvert()
- ImageColorGrayscale()
- ImageColorContrast()
- ImageColorBrightness()
9 years ago
raysan5
11a8dacb0f
Multiple code changes:
- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
9 years ago
raysan5
3bd7109d8b
Reviewed GetCurrentTime() -IN PROGRESS-
Time measure on Windows platform done with:
QueryPerformanceCounter()
Testing required!
9 years ago
raysan5
9af10686b2
Added comments and more...
Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
9 years ago
raysan5
c5377f4e05
Review CFLAGS for multiple platforms
9 years ago
raysan5
34db515acb
Reviewed some comments and WritePNG()
9 years ago
Ray
6ffb3c72fb
Solved bug with depth when drawing...
...shapes based on LINES, TRIANGLES and QUADS. Now the calling order of
the drawing functions is respected!
9 years ago
Ray
544df87a8e
Corrected typo
10 years ago
raysan5
d05acb1b68
Updated comments
10 years ago
raysan5
ef1f9fe450
Added strdup() function replacement
strdup() is not a C99 function (it's POSIX), not available in emscripten
10 years ago
raysan5
4e0378ab7c
Updated to raylib 1.3
10 years ago
raysan5
075f599abb
Updated comments
10 years ago
raysan5
94d0e83207
Corrected crazy bug about model textures
On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures.
On LoadOBJ() texture coordinates were wrongly Y-flipped
10 years ago