Ray
db6538859c
Added flag to allow resizable window
8 jaren geleden
Ray
87fc7254e7
Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
8 jaren geleden
raysan5
7f0880a735
Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
8 jaren geleden
raysan5
a9ab516dae
Formatting tweaks
8 jaren geleden
raysan5
4770e2010d
Review Android project
8 jaren geleden
raysan5
959a228815
Removed useless spacing
8 jaren geleden
Ray
289e04a62a
Ported camera module to header-only
8 jaren geleden
raysan5
3b80e2c1e0
Redesigned gestures module to header-only
8 jaren geleden
raysan5
d5f5f0a930
Updated raylib version to 1.6
8 jaren geleden
raysan5
a422e39492
Corrected issue on OSX with High DPI display
Many thanks to Marcelo Paez (paezao)
8 jaren geleden
raysan5
07a375e2d6
Corrected issue with HIghDPI display on OSX
Well, not tested yet but it should work...
8 jaren geleden
raysan5
11172118d1
Review comments
8 jaren geleden
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
8 jaren geleden
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
8 jaren geleden
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
8 jaren geleden
raysan5
8652e644dd
Corrected bug on stereo rendering
8 jaren geleden
raysan5
6981e2bffa
Get supported videomodes for fullscreen
8 jaren geleden
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
8 jaren geleden
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
8 jaren geleden
raysan5
a522b6e23b
Corrected issue with unclosed threads
8 jaren geleden
raysan5
03d9583b94
Add oculus simulator (in case device is not detected)
8 jaren geleden
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
8 jaren geleden
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
8 jaren geleden
Ray
4df7a0f2f8
Added support for OpenGL 2.1
8 jaren geleden
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
8 jaren geleden
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
8 jaren geleden
victorfisac
16609d6702
Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8
.
8 jaren geleden
raysan5
66ec0b5d82
Oculus tracking correction
8 jaren geleden
victorfisac
7999bbafa8
Make GetTime() public to be used externally
8 jaren geleden
raysan5
27ba7de1e4
Added some comments
8 jaren geleden
raysan5
70a96fff80
Simplified Oculus integration
8 jaren geleden
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
8 jaren geleden
raysan5
d1133ca8d3
Some gestures comments tweaks...
8 jaren geleden
raysan5
13bef7aa02
Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
8 jaren geleden
Ray
7ca6397223
Added support for Oculus Rift CV1
8 jaren geleden
raysan5
c286bea8e1
Remove GLEW dependency
8 jaren geleden
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
8 jaren geleden
Ray
8a4e28f81d
Support Android internal data storage
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
8 jaren geleden
raysan5
ea5b00528b
Improved render to texture
Support render texture size different than screen size
8 jaren geleden
Chris Hemingway
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
9 jaren geleden
raysan5
ec72a8868e
Comment tweak
9 jaren geleden
raysan5
fd67e31f63
Renamed function for consistency
9 jaren geleden
Ray
f2152aa391
Reorganize functions
9 jaren geleden
Ray
fa98289ddb
Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
9 jaren geleden
raysan5
17eefed08f
Improved gestures system
9 jaren geleden
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 jaren geleden
raysan5
c1e49d2b13
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
9 jaren geleden
raysan5
06a8d7eb06
Remove old postprocessing system
9 jaren geleden
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
9 jaren geleden
raysan5
1136d4222f
Setting up for raylib 1.5.0
9 jaren geleden