Ray
cc1dd6b410
Review camera module
This module still requires further work but 3rd person camera is less broken now...
6 年之前
Demizdor
0e683005b4
Fix for DrawRectangleRounded
6 年之前
Ray
0c567cd259
WARNING: Issues on web building
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.
It requires more investigation but now it works (avoiding VAO usage)
6 年之前
Ray
3aafa9d5ba
Set a version for rGIF library
6 年之前
Ray
372d77957f
Update STB libraries to latest version
6 年之前
Ray
4ad81ba2d4
Alloc custom allocators on standalone mode
6 年之前
Ray
87b75a6c95
Review issues on OpenGL 1.1
6 年之前
Ray
10c2eea14b
Correct RL_FREE bug
6 年之前
Ray
e67ebabb02
Support custom memory management macros
Users can define their custom memory management macros.
NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
6 年之前
Ray
8ed71b9d5a
Some tweaks to custom memory management system
6 年之前
Ray
9835be7b7a
Remove unnecesary GLFW deps (used by examples)
6 年之前
Ray
7e444d5a45
Renamed file to avoid breaking build
6 年之前
Ray
e26cc01ba8
More rnet review to avoid warnings/errors
6 年之前
Ray
2d4c2ff351
Review rnet errors
6 年之前
Ray
c7907a203b
Update miniaudio to v0.9.3
6 年之前
Ray
f7d978e726
Reviewed rnet inclusion
Move to own header for a more deep review of the module
6 年之前
Jak
4b8d06f501
[rnet] module WIP ( #809 )
Added experimental network module
6 年之前
Ray
cd934c9f66
Update GLFW to 3.3.1
6 年之前
Ray
152b7471e9
Comment HiDPI window request
At least until a proper solution is found!
6 年之前
Ray
2249f12304
Expose rlgl functions on shared libraries
6 年之前
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
6 年之前
Ray
8c22f685d1
Check buffer overflow
6 年之前
flashjaysan
310d1d1589
Update raymath.h
Removed a useless semicolon.
6 年之前
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
6 年之前
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
6 年之前
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
6 年之前
Ray
4e58d4102c
Corrected typo
6 年之前
Ray
30d51ec26c
Reorganize struct
6 年之前
Ray
01367fcb1e
Review cubemap generation
6 年之前
Ray
a28dfd4a7b
Corrected standalone usage
6 年之前
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6 年之前
Ray
1934f2a2f4
Some tweaks
6 年之前
Ray
6168a4ca37
Comments review
6 年之前
Ray
45c820eeb4
Set default white texture for diffuse mat
6 年之前
Ray
21092266b5
Check textures available before loading
6 年之前
Ray
802afe8fe5
Replaced size_t by unsigned int
6 年之前
myd7349
148eefb9bb
Resolve CI failure with MinGW
6 年之前
Ray
f939f6abc2
Update Makefile
6 年之前
Ray
32ccecb8ca
Start working on glTF loading...
6 年之前
myd7349
61181f2c49
Fix CMake support on Win32
6 年之前
Ray
b8ada4b877
Review creation years
6 年之前
ChillerDragon
f21761fbbb
Happy new year 2019
6 年之前
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 年之前
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 年之前
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6 年之前
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6 年之前
Ray
a728376cdf
Rename enum type
6 年之前
Ray
28b9de661d
Minor tweaks
6 年之前
Ray
a103086443
Removed trail spaces
6 年之前
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6 年之前